public override void default_perlin() { this.curve = AnimationCurve.Linear((float)0, (float)1, (float)1, (float)1); this.type = curve_type_enum.Perlin; this.frequency = (float)256; this.offset = new Vector2((float)0, (float)0); this.offset_middle = new Vector2((float)0, (float)0); this.detail = 7; this.detail_strength = (float)2; this.abs = false; }
public override void default_random() { this.curve = AnimationCurve.Linear((float)0, (float)0, (float)1, (float)0); this.type = curve_type_enum.Random; }
public override void default_normal() { this.curve = AnimationCurve.Linear((float)0, (float)0, (float)1, (float)1); this.type = curve_type_enum.Normal; }