void OnClick() { switch (this.gameObject.name) { case "2.BGSound": if (AudioScirpt.bgmFlag) { BGM.spriteName = "btn_bgsound_off"; AudioScirpt.bgmFlag = false; } else { BGM.spriteName = "btn_bgsound_on"; AudioScirpt.bgmFlag = true; } break; case "3.EffectSound": if (AudioScirpt.effectFlag) { Effect.spriteName = "btn_sound_off"; AudioScirpt.effectFlag = false; } else { Effect.spriteName = "btn_sound_on"; AudioScirpt.effectFlag = true; } break; case "4.DeleteData": panel3.alpha = 0.5f; warningPopup.SetActive(true); break; case "5.Exit": panel1.alpha = 1.0f; panel2.alpha = 1.0f; option.SetActive(false); break; case "3.Yes Button": csUserSaveNLoad.loadFlag = true; userInfo.InitTest(); warningPopup.SetActive(false); panel3.alpha = 1.0f; break; case "4.No Button": warningPopup.SetActive(false); panel3.alpha = 1.0f; break; } }
void OnClick() { Debug.Log(this.gameObject.name); switch (this.gameObject.name) { case "2.Sprite (btn_start)": if (EncryptedPlayerPrefs.GetInt("DataExist", 0) == 1) { csUserSaveNLoad.loadFlag = true; inventory.SetActive(true); stageScene.SetActive(true); break; } else { csUserSaveNLoad.loadFlag = true; userInfo.InitTest(); inventory.SetActive(true); stageScene.SetActive(true); break; } case "4.Sprite (btn_load)": if (EncryptedPlayerPrefs.GetInt("DataExist", 0) == 1) { csUserSaveNLoad.loadFlag = true; main.SetActive(false); inventory.SetActive(true); inventory_Character.SetActive(true); Main.currentSceneNumber = 2; } break; case "3.Yes Button": Main.currentSceneNumber = 2; csUserSaveNLoad.loadFlag = true; userInfo.InitTest(); warningPopup.SetActive(false); main.SetActive(false); inventory.SetActive(true); inventory_Character.SetActive(true); panel1.alpha = 1.0f; panel2.alpha = 1.0f; break; case "4.No Button": warningPopup.SetActive(false); panel1.alpha = 1.0f; panel2.alpha = 1.0f; break; case "4.Sprite (btn_option)": panel1.alpha = 0.5f; panel2.alpha = 0.5f; Option.SetActive(true); break; case "8.Sprite (btn_help)": panel1.alpha = 0.5f; panel2.alpha = 0.5f; HelpObj.SetActive(true); break; } }