Пример #1
0
        public override void Update(long gametime)
        {
            physic.UpdateVelocity(space.GetGravity(), 1, 0.01f);
            physic.UpdatePosition(1);
            shp.Update(trsf);
            cpVect position = physic.GetPosition();

            InvokeOnMainThread(() => {
                SetPosition(position);
            });

            angle = (physic.GetAngle() % 360) / 57.2958f;
            if (position.y > 500)
            {
                physic.ApplyImpulse(new cpVect(1, -150), new cpVect(0.1f, 0.1f));
            }
        }