Пример #1
0
    public void startCountDown()
    {
        if (state == countDowndStates.WAITING)
        {
            state = countDowndStates.INPROGRESS;
        }

        StartCoroutine(showLastMessage());
    }
Пример #2
0
 private void finish()
 {
     state = countDowndStates.FINISHED;
     gameObject.SetActive(false);
 }
Пример #3
0
 void Start()
 {
     textUI = GetComponent <Text>();
     state  = countDowndStates.WAITING;
 }