private void Start() { this.playerDamage = base.transform.GetComponent<coopPlayerBloodDamage>(); this.trDelayer = base.transform.GetComponent<CoopMutantTransformDelayer>(); this.Animator.SetLayerWeight(this.HitLayer, 0f); this.rotateTr = this.Animator.transform; }
private void Start() { this.playerDamage = base.transform.GetComponent <coopPlayerBloodDamage>(); this.trDelayer = base.transform.GetComponent <CoopMutantTransformDelayer>(); this.Animator.SetLayerWeight(this.HitLayer, 0f); this.rotateTr = this.Animator.transform; }