void Awake() { cntRunner = GetComponent<controlRunner>(); cntShooter = GetComponent<controlShooter>(); cntTorre = GetComponent<controlTorre>(); u = GetComponent<utils>(); manager = GameObject.Find("Manager").GetComponent<Manager>(); animator = GetComponent<Animator>(); cuerpoFisico = GetComponent<Rigidbody2D>(); NotificationCenter.DefaultCenter().AddObserver(this, "pausar"); NotificationCenter.DefaultCenter().AddObserver(this, "despausar"); }
void Awake() { gen = GetComponent<controlGeneral>(); run = GetComponent<controlRunner>(); u = GetComponent<utils>(); }
void Start() { gen = GetComponent<controlGeneral>(); run = GetComponent<controlRunner>(); }