// Use this for initialization
 void Start()
 {
     start_btn = exit_game_button.GetComponent<console_button>();
     asource = this.GetComponent<AudioSource>();
     inputDevice = (InputManager.Devices.Count > 0) ? InputManager.Devices[0] : null;
     start_btn.set_selected();
 }
 // Use this for initialization
 void Start()
 {
     asource = this.GetComponent<AudioSource>();
     inputDevice = (InputManager.Devices.Count > 0) ? InputManager.Devices[0] : null;
     //game_manager.gstate = vars.game_state.main_menu;
     curr_selected = selected_btn.start;
     start_btn = start_game_button.GetComponent<console_button>();
     exit_btn = exit_game_button.GetComponent<console_button>();
     up_btn = up_game_button.GetComponent<console_button>();
     down_btn = down_game_button.GetComponent<console_button>();
     set_btn_state();
     game_manager.game_time = set_game_time;
     time_text_holder.GetComponent<Text>().text = game_manager.game_time.ToString() + " SECONDS";
 }
 // Use this for initialization
 void Start()
 {
     asource = this.GetComponent<AudioSource>();
     inputDevice = (InputManager.Devices.Count > 0) ? InputManager.Devices[0] : null;
     //game_manager.gstate = vars.game_state.main_menu;
     curr_selected = selected_btn.start;
     start_btn = start_game_button.GetComponent<console_button>();
     exit_btn = exit_game_button.GetComponent<console_button>();
     option_btn = options_game_button.GetComponent<console_button>();
     credit_btn = credits_game_button.GetComponent<console_button>();
     set_btn_state();
 }
    // Use this for initialization
    void Start()
    {
        asource = this.GetComponent<AudioSource>();
        inputDevice = (InputManager.Devices.Count > 0) ? InputManager.Devices[0] : null;
        game_manager.gstate = vars.game_state.pause_menu;
        curr_selected = selected_btn.restart;
        start_btn = restart_game_button.GetComponent<console_button>();
        exit_btn = exit_game_button.GetComponent<console_button>();

        set_btn_state();
    }
 // Use this for initialization
 void Start()
 {
     layout_a_obj.SetActive(true);
     layout_b_obj.SetActive(false);
     asource = this.GetComponent<AudioSource>();
     inputDevice = (InputManager.Devices.Count > 0) ? InputManager.Devices[0] : null;
     //game_manager.gstate = vars.game_state.main_menu;
     curr_selected = selected_btn.down;
     layout_btn = layout_game_button.GetComponent<console_button>();
     exit_btn = exit_game_button.GetComponent<console_button>();
     up_btn = up_game_button.GetComponent<console_button>();
     down_btn = down_game_button.GetComponent<console_button>();
     set_btn_state();
     game_manager.game_time = 60;
     time_text_holder.GetComponent<Text>().text = game_manager.volume.ToString() + "";
 }