// Private methods private void Init() { blocks = GameObject.FindGameObjectWithTag("Blocks").GetComponent <blocks>(); target = GameObject.FindGameObjectWithTag("Target").GetComponent <target>(); sum = GameObject.FindGameObjectWithTag("Sum").GetComponent <sum>(); combo = GameObject.FindGameObjectWithTag("Combo").GetComponent <combo>(); timer = GameObject.FindGameObjectWithTag("Timer").GetComponent <timer>(); lifes_score = GameObject.FindGameObjectWithTag("LifesScore").GetComponent <lifes_score>(); game_over = GameObject.FindGameObjectWithTag("GameOver").GetComponent <game_over>(); stage = GameObject.FindGameObjectWithTag("Stage").GetComponent <stage>(); refresh = GameObject.FindGameObjectWithTag("Refresh").GetComponent <refresh>(); }
// Start is called before the first frame update void Start() { game_manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); block_array = gameObject.GetComponentsInChildren <block>(); target = GameObject.FindGameObjectWithTag("Target").GetComponent <target>(); sum = GameObject.FindGameObjectWithTag("Sum").GetComponent <sum>(); combo = GameObject.FindGameObjectWithTag("Combo").GetComponent <combo>(); timer = GameObject.FindGameObjectWithTag("Timer").GetComponent <timer>(); lifes_score = GameObject.FindGameObjectWithTag("LifesScore").GetComponent <lifes_score>(); stage = GameObject.FindGameObjectWithTag("Stage").GetComponent <stage>(); refresh = GameObject.FindGameObjectWithTag("Refresh").GetComponent <refresh>(); swipe = GameObject.FindGameObjectWithTag("Swipe").GetComponent <ParticleSystem>(); audio = gameObject.GetComponent <AudioSource>(); generate_random_numbers(); set_block_clickabable_array(); damage_off(); }
combo findComboByType(ResourceType tartgetType) { combo target = new combo(); foreach (var item in combos) { if (item.workplace == null) { break; } if (item.workplace.GetComponent <ResourceExtractor>().extractedResourceType == tartgetType) { target = item; } } return(target); }
void createCombos() { addAllTaggedToList("workplace", ref workplaces); foreach (var item in workplaces) { combo c = new combo(); c.workplace = item; c.minions = new List <GameObject>(); combos.Add(c); } combo house = new combo(); house.workplace = GameObject.FindGameObjectWithTag("house"); house.minions = new List <GameObject>(); combos.Add(house); GameObject[] minions = GameObject.FindGameObjectsWithTag("minion"); foreach (var minion in minions) { GameObject ab = minion.GetComponent <MinionAI>().assignedBuilding; if (ab == null) { combos[combos.Count - 1].minions.Add(minion); } else { foreach (var combo in combos) { if (combo.workplace == ab) { combo.minions.Add(minion); } } } } }
public void readCombos(string behavName) { if (!Silverfish.Instance.BehaviorPath.ContainsKey(behavName)) { help.ErrorLog(behavName + ": no special combos."); return; } string pathToCombo = Path.Combine(Silverfish.Instance.BehaviorPath[behavName], "_combo.txt"); if (!System.IO.File.Exists(pathToCombo)) { help.ErrorLog(behavName + ": no special combos."); return; } help.ErrorLog("[Combo] Load combos for " + behavName); string[] lines = new string[0] { }; combos.Clear(); playByValue.Clear(); try { lines = System.IO.File.ReadAllLines(pathToCombo); } catch { help.logg("cant find _combo.txt"); help.ErrorLog("cant find _combo.txt (if you dont created your own combos, ignore this message)"); return; } help.logg("read _combo.txt..."); help.ErrorLog("read _combo.txt..."); foreach (string line in lines) { if (line == "" || line == null) { continue; } if (line.StartsWith("//")) { continue; } if (line.Contains("weapon:")) { try { this.attackFaceHP = Convert.ToInt32(line.Replace("weapon:", "")); } catch { help.logg("combomaker cant read: " + line); help.ErrorLog("combomaker cant read: " + line); } } else { if (line.Contains("cardvalue:")) { try { string cardvalue = line.Replace("cardvalue:", ""); CardDB.cardIDEnum ce = cdb.cardIdstringToEnum(cardvalue.Split(',')[0]); int val = Convert.ToInt32(cardvalue.Split(',')[1]); if (this.playByValue.ContainsKey(ce)) { continue; } this.playByValue.Add(ce, val); //help.ErrorLog("adding: " + line); } catch { help.logg("combomaker cant read: " + line); help.ErrorLog("combomaker cant read: " + line); } } else { try { combo c = new combo(line); this.combos.Add(c); } catch { help.logg("combomaker cant read: " + line); help.ErrorLog("combomaker cant read: " + line); } } } } help.ErrorLog("[Combo] " + combos.Count + " combos loaded successfully, " + playByValue.Count + " values loaded successfully"); }
private void readCombos() { string[] lines = new string[0] { }; combos.Clear(); string path = Settings.Instance.path; string cleanpath = "Silverfish" + Path.DirectorySeparatorChar; string datapath = path + "Data" + Path.DirectorySeparatorChar; string cleandatapath = cleanpath + "Data" + Path.DirectorySeparatorChar; string classpath = datapath + ownClass + Path.DirectorySeparatorChar; string cleanclasspath = cleandatapath + ownClass + Path.DirectorySeparatorChar; string deckpath = classpath + deckName + Path.DirectorySeparatorChar; string cleandeckpath = cleanclasspath + deckName + Path.DirectorySeparatorChar; const string filestring = "_combo.txt"; if (deckName != "" && File.Exists(deckpath + filestring)) { path = deckpath; cleanPath = cleandeckpath + filestring; } else if (deckName != "" && File.Exists(classpath + filestring)) { path = classpath; cleanPath = cleanclasspath + filestring; } else if (deckName != "" && File.Exists(datapath + filestring)) { path = datapath; cleanPath = cleandatapath + filestring; } else if (File.Exists(path + filestring)) { cleanPath = cleanpath + filestring; } else { Helpfunctions.Instance.ErrorLog("[Combo] cant find base _combo.txt, consider creating one"); return; } Helpfunctions.Instance.ErrorLog("[Combo] read " + cleanPath); try { lines = File.ReadAllLines(path + filestring); } catch { Helpfunctions.Instance.ErrorLog("_combo.txt read error. Continuing without user-defined rules."); return; } foreach (string line in lines) { string shortline = line.Replace(" ", ""); if (shortline.StartsWith("//")) { continue; } if (shortline.Length == 0) { continue; } if (line.Contains("weapon:")) { try { this.attackFaceHP = Convert.ToInt32(line.Replace("weapon:", "")); } catch { Helpfunctions.Instance.ErrorLog("combomaker cant read: " + line); } } else { if (line.Contains("cardvalue:")) { try { string cardvalue = line.Replace("cardvalue:", ""); CardDB.cardIDEnum ce = CardDB.Instance.cardIdstringToEnum(cardvalue.Split(',')[0]); int val = Convert.ToInt32(cardvalue.Split(',')[1]); if (this.playByValue.ContainsKey(ce)) { continue; } this.playByValue.Add(ce, val); //Helpfunctions.Instance.ErrorLog("adding: " + line); } catch { Helpfunctions.Instance.ErrorLog("combomaker cant read: " + line); } } else { try { combo c = new combo(line); this.combos.Add(c); } catch { Helpfunctions.Instance.ErrorLog("combomaker cant read: " + line); } } } } if (combos.Count > 0) { Helpfunctions.Instance.ErrorLog("[Combo] " + combos.Count + " combo rules found"); } if (playByValue.Count > 0) { Helpfunctions.Instance.ErrorLog("[Combo] " + playByValue.Count + " card value rules found"); } }
private void readCombos() { string[] lines = new string[0] { }; combos.Clear(); try { string path = Settings.Instance.path; lines = System.IO.File.ReadAllLines(path + "_combo.txt"); } catch { Helpfunctions.Instance.logg("cant find _combo.txt"); Helpfunctions.Instance.ErrorLog("cant find _combo.txt (if you dont created your own combos, ignore this message)"); return; } Helpfunctions.Instance.logg("read _combo.txt..."); Helpfunctions.Instance.ErrorLog("read _combo.txt..."); foreach (string line in lines) { if (line.Contains("weapon:")) { try { this.attackFaceHP = Convert.ToInt32(line.Replace("weapon:", "")); } catch { Helpfunctions.Instance.logg("combomaker cant read: " + line); Helpfunctions.Instance.ErrorLog("combomaker cant read: " + line); } } else { if (line.Contains("cardvalue:")) { try { string cardvalue = line.Replace("cardvalue:", ""); CardDB.cardIDEnum ce = CardDB.Instance.cardIdstringToEnum(cardvalue.Split(',')[0]); int val = Convert.ToInt32(cardvalue.Split(',')[1]); if (this.playByValue.ContainsKey(ce)) continue; this.playByValue.Add(ce, val); //Helpfunctions.Instance.ErrorLog("adding: " + line); } catch { Helpfunctions.Instance.logg("combomaker cant read: " + line); Helpfunctions.Instance.ErrorLog("combomaker cant read: " + line); } } else { try { combo c = new combo(line); this.combos.Add(c); } catch { Helpfunctions.Instance.logg("combomaker cant read: " + line); Helpfunctions.Instance.ErrorLog("combomaker cant read: " + line); } } } } }
public void readCombos(string behavName, bool nameIsPath = false) { var pathToCombo = behavName; if (!nameIsPath) { if (!Silverfish.Instance.BehaviorPath.ContainsKey(behavName)) { this.help.ErrorLog($"{behavName}: 没有特定的“连招”."); return; } pathToCombo = Path.Combine(Silverfish.Instance.BehaviorPath[behavName], "_combo.txt"); } if (!File.Exists(pathToCombo)) { this.help.ErrorLog($"{behavName}: 没有特定的“连招”."); return; } this.help.ErrorLog($"[连招功能] 成功加载“连招” {behavName}"); var lines = new string[0] { }; this.combos.Clear(); this.playByValue.Clear(); try { lines = File.ReadAllLines(pathToCombo); } catch { this.help.logg("没有发现“连招功能”文本 _combo.txt"); this.help.ErrorLog("“连招功能”文本 _combo.txt "); return; } this.help.logg("加载“连招功能”文本 _combo.txt..."); this.help.ErrorLog("加载“连招功能”文本 _combo.txt..."); foreach (var line in lines) { if (line == "" || line == null) { continue; } if (line.StartsWith("//")) { continue; } if (line.Contains("weapon:")) { try { this.attackFaceHP = Convert.ToInt32(line.Replace("weapon:", "")); } catch { this.help.logg($"[连招功能]不能加载: {line}"); this.help.ErrorLog($"[连招功能]不能加载: {line}"); } } else { if (line.Contains("cardvalue:")) { try { var cardvalue = line.Replace("cardvalue:", ""); SimCard ce = cardvalue.Split(',')[0]; var val = Convert.ToInt32(cardvalue.Split(',')[1]); if (this.playByValue.ContainsKey(ce)) { continue; } this.playByValue.Add(ce, val); //help.ErrorLog("adding: " + line); } catch { this.help.logg($"[连招功能]不能加载: {line}"); this.help.ErrorLog($"[连招功能]不能加载: {line}"); } } else { try { var c = new combo(line); this.combos.Add(c); } catch { this.help.logg($"[连招功能]不能加载: {line}"); this.help.ErrorLog($"[连招功能]不能加载: {line}"); } } } } this.help.ErrorLog($"[连招功能] {this.combos.Count} “连招”功能激活成功, {this.playByValue.Count} 个权重值已加载"); }
private void readCombos() { string[] lines = new string[0] { }; combos.Clear(); try { string path = Settings.Instance.path; lines = System.IO.File.ReadAllLines(path + "_combo.txt"); } catch { Helpfunctions.Instance.logg("cant find _combo.txt"); Helpfunctions.Instance.ErrorLog("cant find _combo.txt (if you dont created your own combos, ignore this message)"); return; } Helpfunctions.Instance.logg("read _combo.txt..."); Helpfunctions.Instance.ErrorLog("read _combo.txt..."); foreach (string line in lines) { if (line.Contains("weapon:")) { try { this.attackFaceHP = Convert.ToInt32(line.Replace("weapon:", "")); } catch { Helpfunctions.Instance.logg("combomaker cant read: " + line); Helpfunctions.Instance.ErrorLog("combomaker cant read: " + line); } } else { if (line.Contains("cardvalue:")) { try { string cardvalue = line.Replace("cardvalue:", ""); CardDB.cardIDEnum ce = CardDB.Instance.cardIdstringToEnum(cardvalue.Split(',')[0]); int val = Convert.ToInt32(cardvalue.Split(',')[1]); if (this.playByValue.ContainsKey(ce)) { continue; } this.playByValue.Add(ce, val); //Helpfunctions.Instance.ErrorLog("adding: " + line); } catch { Helpfunctions.Instance.logg("combomaker cant read: " + line); Helpfunctions.Instance.ErrorLog("combomaker cant read: " + line); } } else { try { combo c = new combo(line); this.combos.Add(c); } catch { Helpfunctions.Instance.logg("combomaker cant read: " + line); Helpfunctions.Instance.ErrorLog("combomaker cant read: " + line); } } } } }
// Start is called before the first frame update void Start() { game_manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); combo = GameObject.FindGameObjectWithTag("Combo").GetComponent <combo>(); }
public void ReadCombos(string behavName, bool nameIsPath = false) { string pathToCombo = behavName; if (!nameIsPath) { if (!SilverFishBot.Instance.BehaviorPath.ContainsKey(behavName)) { help.ErrorLog(behavName + ": no special combos."); return; } pathToCombo = Path.Combine(SilverFishBot.Instance.BehaviorPath[behavName], "_combo.txt"); } if (!File.Exists(pathToCombo)) { help.InfoLog(behavName + ": no special combos."); return; } help.InfoLog($"[Combo] Load combos for {behavName}"); string[] lines = new string[0] { }; combos.Clear(); playByValue.Clear(); try { lines = File.ReadAllLines(pathToCombo); } catch (Exception ex) { LogHelper.WriteCombatLog("cant find _combo.txt"); help.ErrorLog(ex); help.ErrorLog("cant find _combo.txt (if you don't created your own combos, ignore this message)"); return; } help.InfoLog("read _combo.txt..."); foreach (string line in lines) { if (string.IsNullOrEmpty(line)) { continue; } if (line.StartsWith("//")) { continue; } if (line.Contains("weapon:")) { try { this.attackFaceHP = Convert.ToInt32(line.Replace("weapon:", "")); } catch (Exception ex) { LogHelper.WriteCombatLog("combomaker cant read: " + line); help.ErrorLog(ex); help.ErrorLog("combomaker cant read: " + line); } } else { if (line.Contains("cardvalue:")) { try { string cardvalue = line.Replace("cardvalue:", ""); CardDB.cardIDEnum ce = cdb.cardIdstringToEnum(cardvalue.Split(',')[0]); int val = Convert.ToInt32(cardvalue.Split(',')[1]); if (this.playByValue.ContainsKey(ce)) { continue; } this.playByValue.Add(ce, val); //help.ErrorLog("adding: " + line); } catch (Exception ex) { LogHelper.WriteCombatLog("combomaker cant read: " + line); help.ErrorLog(ex); help.ErrorLog("combomaker cant read: " + line); } } else { try { combo c = new combo(line); this.combos.Add(c); } catch (Exception ex) { LogHelper.WriteCombatLog("combomaker cant read: " + line); help.ErrorLog(ex); help.ErrorLog("combomaker cant read: " + line); } } } } help.InfoLog("[Combo] " + combos.Count + " combos loaded successfully, " + playByValue.Count + " values loaded successfully"); }
public void readCombos(string behavName, bool nameIsPath = false) { string pathToCombo = behavName; if (!nameIsPath) { if (!Silverfish.Instance.BehaviorPath.ContainsKey(behavName)) { help.ErrorLog(behavName + ": 没有特定的“连招”."); return; } pathToCombo = Path.Combine(Silverfish.Instance.BehaviorPath[behavName], "_combo.txt"); } if (!System.IO.File.Exists(pathToCombo)) { help.ErrorLog(behavName + ": 没有特定的“连招”."); return; } help.ErrorLog("[连招功能] 成功加载“连招” " + behavName); string[] lines = new string[0] { }; combos.Clear(); playByValue.Clear(); try { lines = System.IO.File.ReadAllLines(pathToCombo); } catch { help.logg("没有发现“连招功能”文本 _combo.txt"); help.ErrorLog("“连招功能”文本 _combo.txt "); return; } help.logg("加载“连招功能”文本 _combo.txt..."); help.ErrorLog("加载“连招功能”文本 _combo.txt..."); foreach (string line in lines) { if (line == "" || line == null) { continue; } if (line.StartsWith("//")) { continue; } if (line.Contains("weapon:")) { try { this.attackFaceHP = Convert.ToInt32(line.Replace("weapon:", "")); } catch { help.logg("[连招功能]不能加载: " + line); help.ErrorLog("[连招功能]不能加载: " + line); } } else { if (line.Contains("cardvalue:")) { try { string cardvalue = line.Replace("cardvalue:", ""); CardDB.cardIDEnum ce = cdb.cardIdstringToEnum(cardvalue.Split(',')[0]); int val = Convert.ToInt32(cardvalue.Split(',')[1]); if (this.playByValue.ContainsKey(ce)) { continue; } this.playByValue.Add(ce, val); //help.ErrorLog("adding: " + line); } catch { help.logg("[连招功能]不能加载: " + line); help.ErrorLog("[连招功能]不能加载: " + line); } } else { try { combo c = new combo(line); this.combos.Add(c); } catch { help.logg("[连招功能]不能加载: " + line); help.ErrorLog("[连招功能]不能加载: " + line); } } } } help.ErrorLog("[连招功能] " + combos.Count + " “连招”功能激活成功, " + playByValue.Count + " 个权重值已加载"); }
private void Start() { mat = GetComponent <Renderer>().material; box_manager = GameObject.Find("box_manager"); Combo = box_manager.GetComponent <combo>(); }
private void readCombos() { string[] lines = new string[0] { }; combos.Clear(); try { string path = Settings.Instance.path; lines = System.IO.File.ReadAllLines(path + "_combo.txt"); } catch { Helpfunctions.Instance.logg("cant find _combo.txt"); return; } Helpfunctions.Instance.logg("read _combo.txt..."); foreach (string line in lines) { if (line.Contains("weapon:")) { try { this.attackFaceHP = Convert.ToInt32(line.Replace("weapon:", "")); } catch { Helpfunctions.Instance.logg("combomaker cant read: " + line); } } else { try { combo c = new combo(line); this.combos.Add(c); } catch { Helpfunctions.Instance.logg("combomaker cant read: " + line); } } } }
select(combo: oc.contract, positions: oc.contract.Legs().Select(c => (c, p)).ToArray(), oc.order.OrderId)