public override void _Ready() { Show(); cam = GetNode("../playerSprite/Camera2D") as Camera2D; p = GetNode("../playerSprite") as player; g = GetNode("/root/globals") as globals; c = GetNode("../combatOps") as combatOps; oocMenu = GetNode("oocMenu") as Sprite; oocSel = GetNode("oocSel") as Sprite; oocTxt = GetNode("oocMenu/menuTxt") as Label; dialogueWin = GetNode("dialogueWin") as Sprite; dialogueTxt = GetNode("dialogueWin/dialogueTxt") as Label; mapSel = GetNode("mapSelector") as Sprite; combatUI = GetNode("combatUI") as Sprite; combatSel = GetNode("combatUI/selector") as Sprite; combatSelNo = 0; statLbl = GetNode("combatUI/charStats") as Label; menuLbl = GetNode("combatUI/menuSelTxt") as Label; feedbackLbl = GetNode("combatUI/feedbackTxt") as Label; scrip = System.IO.File.ReadAllLines("./scripts/dialogue.db"); combatUI.Hide(); oocMenu.Hide(); dialogueWin.Hide(); fadeTicker = new Timer(); this.AddChild(fadeTicker); }
public override void _Ready() { g = GetNode("/root/globals") as globals; p = GetNode("../playerSprite") as player; c = GetNode("../combatOps") as combatOps; gui = GetNode("../UI") as UI; g.inputMode = inputModes.moving; }
public override void _Ready() { g = GetNode("/root/globals") as globals; c = GetNode("../combatOps") as combatOps; gui = GetNode("../UI") as UI; InitializeRays(); newt.Connect("timeout", this, "combatBeginNextTurn"); newt.OneShot = true; AddChild(newt); }