// final Point openString[] = { new Point(1220, 1320), // new Point(1220, 2320), new Point(3000, 2320), // new Point(3520, 1720), new Point(3000, 1320), }; // // final Point3D openString3[] = { new Point3D(1220, 1320, 11), // new Point3D(1220, 2320, 2), new Point3D(3000, 2320, 3), // new Point3D(3520, 1720, 4), new Point3D(3000, 1320, 5), }; internal virtual com.epl.geometry.Point _GenerateNewPoint() { if (points.Count == maxcount) { return(_RandomizeExisting()); } com.epl.geometry.Point pt; double f = random.NextDouble() - 0.5; if (points.Count == 0) { pt = env.GetCenter(); } else { pt = points.Last(); } // pt.x = pt.x + env.Width() * f; pt.SetX(pt.GetX() + maxlen * f); f = 1.0 * random.NextDouble() - 0.5; pt.SetY(pt.GetY() + env.GetHeight() * f); pt.SetY(pt.GetY() + maxlen * f); pt = _snapClip(pt, env); points.Add(pt); return(pt); }