Пример #1
0
        internal bool ClusterNonReciprocal_()
        {
            int point_count = m_shape.GetTotalPointCount();

            com.epl.geometry.Envelope2D env = m_shape.GetEnvelope2D();
            m_origin = env.GetLowerLeft();
            double dim     = System.Math.Max(env.GetHeight(), env.GetWidth());
            double mincell = dim / (com.epl.geometry.NumberUtils.IntMax() - 1);

            if (m_cell_size < mincell)
            {
                m_cell_size     = mincell;
                m_inv_cell_size = 1.0 / m_cell_size;
            }
            // This holds clusters.
            m_clusters = new com.epl.geometry.IndexMultiList();
            m_clusters.ReserveLists(m_shape.GetTotalPointCount() / 3 + 1);
            m_clusters.ReserveNodes(m_shape.GetTotalPointCount() / 3 + 1);
            m_hash_values  = m_shape.CreateUserIndex();
            m_new_clusters = m_shape.CreateUserIndex();
            // Make the hash table. It serves a purpose of fine grain grid.
            // Make it 25% larger than the 4 times point count to reduce the chance
            // of collision.
            // The 4 times comes from the fact that we check four neighbouring cells
            // in the grid for each point.
            m_hash_function = new com.epl.geometry.Clusterer.ClusterHashFunction(this, m_shape, m_origin, m_sqr_tolerance, m_inv_cell_size, m_hash_values);
            m_hash_table    = new com.epl.geometry.IndexHashTable(4 * point_count / 3, m_hash_function);
            m_hash_table.ReserveElements(m_shape.GetTotalPointCount());
            bool b_clustered = false;

            // Go through all vertices stored in the m_shape and put the handles of
            // the vertices into the clusters and the hash table.
            for (int geometry = m_shape.GetFirstGeometry(); geometry != -1; geometry = m_shape.GetNextGeometry(geometry))
            {
                for (int path = m_shape.GetFirstPath(geometry); path != -1; path = m_shape.GetNextPath(path))
                {
                    int vertex = m_shape.GetFirstVertex(path);
                    for (int index = 0, nindex = m_shape.GetPathSize(path); index < nindex; index++)
                    {
                        System.Diagnostics.Debug.Assert((vertex != -1));
                        int hash = m_hash_function.Calculate_hash_from_vertex(vertex);
                        m_shape.SetUserIndex(vertex, m_hash_values, hash);
                        m_hash_table.AddElement(vertex, hash);
                        // add cluster to the
                        // hash table
                        System.Diagnostics.Debug.Assert((m_shape.GetUserIndex(vertex, m_new_clusters) == -1));
                        vertex = m_shape.GetNextVertex(vertex);
                    }
                }
            }
            {
                // m_hash_table->dbg_print_bucket_histogram_();
                // scope for candidates array
                com.epl.geometry.AttributeStreamOfInt32 candidates = new com.epl.geometry.AttributeStreamOfInt32(0);
                candidates.Reserve(10);
                for (int geometry_1 = m_shape.GetFirstGeometry(); geometry_1 != -1; geometry_1 = m_shape.GetNextGeometry(geometry_1))
                {
                    for (int path = m_shape.GetFirstPath(geometry_1); path != -1; path = m_shape.GetNextPath(path))
                    {
                        int vertex = m_shape.GetFirstVertex(path);
                        for (int index = 0, nindex = m_shape.GetPathSize(path); index < nindex; index++)
                        {
                            if (m_shape.GetUserIndex(vertex, m_new_clusters) == com.epl.geometry.StridedIndexTypeCollection.ImpossibleIndex2())
                            {
                                vertex = m_shape.GetNextVertex(vertex);
                                continue;
                            }
                            // this vertex was merged with another
                            // cluster. It also was removed from the
                            // hash table.
                            int hash = m_shape.GetUserIndex(vertex, m_hash_values);
                            m_hash_table.DeleteElement(vertex, hash);
                            while (true)
                            {
                                CollectClusterCandidates_(vertex, candidates);
                                if (candidates.Size() == 0)
                                {
                                    // no candidate for
                                    // clustering has
                                    // been found for
                                    // the cluster_1.
                                    break;
                                }
                                bool clustered = false;
                                for (int candidate_index = 0, ncandidates = candidates.Size(); candidate_index < ncandidates; candidate_index++)
                                {
                                    int cluster_node = candidates.Get(candidate_index);
                                    int other_vertex = m_hash_table.GetElement(cluster_node);
                                    m_hash_table.DeleteNode(cluster_node);
                                    clustered |= MergeClusters_(vertex, other_vertex, candidate_index + 1 == ncandidates);
                                }
                                b_clustered |= clustered;
                                candidates.Clear(false);
                                // repeat search for the cluster candidates for
                                // cluster_1
                                if (!clustered)
                                {
                                    break;
                                }
                            }
                            // positions did not change
                            // m_shape->set_user_index(vertex, m_new_clusters,
                            // Strided_index_type_collection::impossible_index_2());
                            vertex = m_shape.GetNextVertex(vertex);
                        }
                    }
                }
            }
            if (b_clustered)
            {
                ApplyClusterPositions_();
            }
            m_hash_table    = null;
            m_hash_function = null;
            m_shape.RemoveUserIndex(m_hash_values);
            m_shape.RemoveUserIndex(m_new_clusters);
            // output_debug_printf("total: %d\n",m_shape->get_total_point_count());
            // output_debug_printf("clustered: %d\n",m_dbg_candidate_check_count);
            return(b_clustered);
        }
Пример #2
0
        internal bool NeedsCrackingImpl_()
        {
            bool b_needs_cracking = false;

            if (m_sweep_structure == null)
            {
                m_sweep_structure = new com.epl.geometry.Treap();
            }
            com.epl.geometry.AttributeStreamOfInt32 event_q = new com.epl.geometry.AttributeStreamOfInt32(0);
            event_q.Reserve(m_shape.GetTotalPointCount() + 1);
            com.epl.geometry.EditShape.VertexIterator iter = m_shape.QueryVertexIterator();
            for (int vert = iter.Next(); vert != -1; vert = iter.Next())
            {
                event_q.Add(vert);
            }
            System.Diagnostics.Debug.Assert((m_shape.GetTotalPointCount() == event_q.Size()));
            m_shape.SortVerticesSimpleByY_(event_q, 0, event_q.Size());
            event_q.Add(-1);
            // for termination;
            // create user indices to store edges that end at vertices.
            int edge_index_1 = m_shape.CreateUserIndex();
            int edge_index_2 = m_shape.CreateUserIndex();

            m_sweep_comparator = new com.epl.geometry.SweepComparator(m_shape, m_tolerance, !m_bAllowCoincident);
            m_sweep_structure.SetComparator(m_sweep_comparator);
            com.epl.geometry.AttributeStreamOfInt32 swept_edges_to_delete = new com.epl.geometry.AttributeStreamOfInt32(0);
            com.epl.geometry.AttributeStreamOfInt32 edges_to_insert       = new com.epl.geometry.AttributeStreamOfInt32(0);
            // Go throught the sorted vertices
            int event_q_index = 0;

            com.epl.geometry.Point2D cluster_pt = new com.epl.geometry.Point2D();
            // sweep-line algorithm:
            for (int vertex = event_q.Get(event_q_index++); vertex != -1;)
            {
                m_shape.GetXY(vertex, cluster_pt);
                do
                {
                    int next_vertex = m_shape.GetNextVertex(vertex);
                    int prev_vertex = m_shape.GetPrevVertex(vertex);
                    if (next_vertex != -1 && m_shape.CompareVerticesSimpleY_(vertex, next_vertex) < 0)
                    {
                        edges_to_insert.Add(vertex);
                        edges_to_insert.Add(next_vertex);
                    }
                    if (prev_vertex != -1 && m_shape.CompareVerticesSimpleY_(vertex, prev_vertex) < 0)
                    {
                        edges_to_insert.Add(prev_vertex);
                        edges_to_insert.Add(prev_vertex);
                    }
                    // Continue accumulating current cluster
                    int attached_edge_1 = m_shape.GetUserIndex(vertex, edge_index_1);
                    if (attached_edge_1 != -1)
                    {
                        swept_edges_to_delete.Add(attached_edge_1);
                        m_shape.SetUserIndex(vertex, edge_index_1, -1);
                    }
                    int attached_edge_2 = m_shape.GetUserIndex(vertex, edge_index_2);
                    if (attached_edge_2 != -1)
                    {
                        swept_edges_to_delete.Add(attached_edge_2);
                        m_shape.SetUserIndex(vertex, edge_index_2, -1);
                    }
                    vertex = event_q.Get(event_q_index++);
                }while (vertex != -1 && m_shape.IsEqualXY(vertex, cluster_pt));
                bool b_continuing_segment_chain_optimization = swept_edges_to_delete.Size() == 1 && edges_to_insert.Size() == 2;
                int  new_left  = -1;
                int  new_right = -1;
                // Process the cluster
                for (int i = 0, n = swept_edges_to_delete.Size(); i < n; i++)
                {
                    // Find left and right neighbour of the edges that terminate at
                    // the cluster (there will be atmost only one left and one
                    // right).
                    int edge = swept_edges_to_delete.Get(i);
                    int left = m_sweep_structure.GetPrev(edge);
                    if (left != -1 && !swept_edges_to_delete.HasElement(left))
                    {
                        // Note:
                        // for
                        // some
                        // heavy
                        // cases,
                        // it
                        // could
                        // be
                        // better
                        // to
                        // use
                        // binary
                        // search.
                        System.Diagnostics.Debug.Assert((new_left == -1));
                        new_left = left;
                    }
                    int right = m_sweep_structure.GetNext(edge);
                    if (right != -1 && !swept_edges_to_delete.HasElement(right))
                    {
                        System.Diagnostics.Debug.Assert((new_right == -1));
                        new_right = right;
                    }
                    //#ifdef NDEBUG
                    if (new_left != -1 && new_right != -1)
                    {
                        break;
                    }
                }
                //#endif
                System.Diagnostics.Debug.Assert((new_left == -1 || new_left != new_right));
                m_sweep_comparator.SetSweepY(cluster_pt.y, cluster_pt.x);
                // Delete the edges that terminate at the cluster.
                for (int i_1 = 0, n = swept_edges_to_delete.Size(); i_1 < n; i_1++)
                {
                    int edge = swept_edges_to_delete.Get(i_1);
                    m_sweep_structure.DeleteNode(edge, -1);
                }
                swept_edges_to_delete.Clear(false);
                if (!b_continuing_segment_chain_optimization && new_left != -1 && new_right != -1)
                {
                    if (CheckForIntersections_(new_left, new_right))
                    {
                        b_needs_cracking    = true;
                        m_non_simple_result = m_sweep_comparator.GetResult();
                        break;
                    }
                }
                for (int i_2 = 0, n = edges_to_insert.Size(); i_2 < n; i_2 += 2)
                {
                    int v          = edges_to_insert.Get(i_2);
                    int otherv     = edges_to_insert.Get(i_2 + 1);
                    int new_edge_1 = -1;
                    if (b_continuing_segment_chain_optimization)
                    {
                        new_edge_1 = m_sweep_structure.AddElementAtPosition(new_left, new_right, v, true, true, -1);
                        b_continuing_segment_chain_optimization = false;
                    }
                    else
                    {
                        new_edge_1 = m_sweep_structure.AddElement(v, -1);
                    }
                    // the
                    // sweep
                    // structure
                    // consist
                    // of
                    // the
                    // origin
                    // vertices
                    // for
                    // edges.
                    // One
                    // can
                    // always
                    // get
                    // the
                    // other
                    // endpoint
                    // as
                    // the
                    // next
                    // vertex.
                    if (m_sweep_comparator.IntersectionDetected())
                    {
                        m_non_simple_result = m_sweep_comparator.GetResult();
                        b_needs_cracking    = true;
                        break;
                    }
                    int e_1 = m_shape.GetUserIndex(otherv, edge_index_1);
                    if (e_1 == -1)
                    {
                        m_shape.SetUserIndex(otherv, edge_index_1, new_edge_1);
                    }
                    else
                    {
                        System.Diagnostics.Debug.Assert((m_shape.GetUserIndex(otherv, edge_index_2) == -1));
                        m_shape.SetUserIndex(otherv, edge_index_2, new_edge_1);
                    }
                }
                if (b_needs_cracking)
                {
                    break;
                }
                // Start accumulating new cluster
                edges_to_insert.ResizePreserveCapacity(0);
            }
            m_shape.RemoveUserIndex(edge_index_1);
            m_shape.RemoveUserIndex(edge_index_2);
            return(b_needs_cracking);
        }
Пример #3
0
        private bool _simplify()
        {
            if (m_shape.GetGeometryType(m_geometry) == com.epl.geometry.Geometry.Type.Polygon.Value() && m_shape.GetFillRule(m_geometry) == com.epl.geometry.Polygon.FillRule.enumFillRuleWinding)
            {
                com.epl.geometry.TopologicalOperations ops = new com.epl.geometry.TopologicalOperations();
                ops.PlanarSimplifyNoCrackingAndCluster(m_fixSelfTangency, m_shape, m_geometry, m_progressTracker);
                System.Diagnostics.Debug.Assert((m_shape.GetFillRule(m_geometry) == com.epl.geometry.Polygon.FillRule.enumFillRuleOddEven));
            }
            bool bChanged           = false;
            bool bNeedWindingRepeat = true;
            bool bWinding           = false;

            m_userIndexSortedIndexToVertex      = -1;
            m_userIndexSortedAngleIndexToVertex = -1;
            int pointCount = m_shape.GetPointCount(m_geometry);

            // Sort vertices lexicographically
            // Firstly copy allvertices to an array.
            com.epl.geometry.AttributeStreamOfInt32 verticesSorter = new com.epl.geometry.AttributeStreamOfInt32(0);
            verticesSorter.Reserve(pointCount);
            for (int path = m_shape.GetFirstPath(m_geometry); path != -1; path = m_shape.GetNextPath(path))
            {
                int vertex = m_shape.GetFirstVertex(path);
                for (int index = 0, n = m_shape.GetPathSize(path); index < n; index++)
                {
                    verticesSorter.Add(vertex);
                    vertex = m_shape.GetNextVertex(vertex);
                }
            }
            // Sort
            verticesSorter.Sort(0, pointCount, new com.epl.geometry.Simplificator.SimplificatorVertexComparer(this));
            // SORTDYNAMICARRAYEX(verticesSorter, int, 0, pointCount,
            // SimplificatorVertexComparer, this);
            // Copy sorted vertices to the m_sortedVertices list. Make a mapping
            // from the edit shape vertices to the sorted vertices.
            m_userIndexSortedIndexToVertex = m_shape.CreateUserIndex();
            // this index
            // is used
            // to map
            // from edit
            // shape
            // vertex to
            // the
            // m_sortedVertices
            // list
            m_sortedVertices          = new com.epl.geometry.IndexMultiDCList();
            m_sortedVerticesListIndex = m_sortedVertices.CreateList(0);
            for (int i = 0; i < pointCount; i++)
            {
                int vertex = verticesSorter.Get(i);
                {
                    // debug
                    com.epl.geometry.Point2D pt = new com.epl.geometry.Point2D();
                    m_shape.GetXY(vertex, pt);
                    // for debugging
                    double y = pt.x;
                }
                int vertexlistIndex = m_sortedVertices.AddElement(m_sortedVerticesListIndex, vertex);
                m_shape.SetUserIndex(vertex, m_userIndexSortedIndexToVertex, vertexlistIndex);
            }
            // remember the sorted list element on the
            // vertex.
            // When we remove a vertex, we also remove associated sorted list
            // element.
            m_userIndexSortedAngleIndexToVertex = m_shape.CreateUserIndex();
            // create
            // additional
            // list
            // to
            // store
            // angular
            // sort
            // mapping.
            m_nextVertexToProcess = -1;
            if (_cleanupSpikes())
            {
                // cleanup any spikes on the polygon.
                bChanged = true;
            }
            // External iteration loop for the simplificator.
            // ST. I am not sure if it actually needs this loop. TODO: figure this
            // out.
            while (bNeedWindingRepeat)
            {
                bNeedWindingRepeat = false;
                int max_iter = m_shape.GetPointCount(m_geometry) + 10 > 30 ? 1000 : (m_shape.GetPointCount(m_geometry) + 10) * (m_shape.GetPointCount(m_geometry) + 10);
                // Simplify polygon
                int  iRepeatNum  = 0;
                bool bNeedRepeat = false;
                do
                {
                    // Internal iteration loop for the simplificator.
                    // ST. I am not sure if it actually needs this loop. TODO: figure
                    // this out.
                    // while (bNeedRepeat);
                    bNeedRepeat = false;
                    bool bVertexRecheck = false;
                    m_firstCoincidentVertex = -1;
                    int coincidentCount = 0;
                    com.epl.geometry.Point2D ptFirst = new com.epl.geometry.Point2D();
                    com.epl.geometry.Point2D pt      = new com.epl.geometry.Point2D();
                    // Main loop of the simplificator. Go through the vertices and
                    // for those that have same coordinates,
                    for (int vlistindex = m_sortedVertices.GetFirst(m_sortedVerticesListIndex); vlistindex != com.epl.geometry.IndexMultiDCList.NullNode();)
                    {
                        int vertex = m_sortedVertices.GetData(vlistindex);
                        {
                            // debug
                            // Point2D pt = new Point2D();
                            m_shape.GetXY(vertex, pt);
                            double d = pt.x;
                        }
                        if (m_firstCoincidentVertex != -1)
                        {
                            // Point2D pt = new Point2D();
                            m_shape.GetXY(vertex, pt);
                            if (ptFirst.IsEqual(pt))
                            {
                                coincidentCount++;
                            }
                            else
                            {
                                ptFirst.SetCoords(pt);
                                m_nextVertexToProcess = vlistindex;
                                // we remeber the
                                // next index in
                                // the member
                                // variable to
                                // allow it to
                                // be updated if
                                // a vertex is
                                // removed
                                // inside of the
                                // _ProcessBunch.
                                if (coincidentCount > 0)
                                {
                                    bool result = _processBunch();
                                    // process a
                                    // bunch of
                                    // coinciding
                                    // vertices
                                    if (result)
                                    {
                                        // something has changed.
                                        // Note that ProcessBunch may
                                        // change m_nextVertexToProcess
                                        // and m_firstCoincidentVertex.
                                        bNeedRepeat = true;
                                        if (m_nextVertexToProcess != com.epl.geometry.IndexMultiDCList.NullNode())
                                        {
                                            int v = m_sortedVertices.GetData(m_nextVertexToProcess);
                                            m_shape.GetXY(v, ptFirst);
                                        }
                                    }
                                }
                                vlistindex = m_nextVertexToProcess;
                                m_firstCoincidentVertex = vlistindex;
                                coincidentCount         = 0;
                            }
                        }
                        else
                        {
                            m_firstCoincidentVertex = vlistindex;
                            m_shape.GetXY(m_sortedVertices.GetData(vlistindex), ptFirst);
                            coincidentCount = 0;
                        }
                        if (vlistindex != -1)
                        {
                            //vlistindex can be set to -1 after ProcessBunch call above
                            vlistindex = m_sortedVertices.GetNext(vlistindex);
                        }
                    }
                    m_nextVertexToProcess = -1;
                    if (coincidentCount > 0)
                    {
                        bool result = _processBunch();
                        if (result)
                        {
                            bNeedRepeat = true;
                        }
                    }
                    if (iRepeatNum++ > 10)
                    {
                        throw com.epl.geometry.GeometryException.GeometryInternalError();
                    }
                    if (bNeedRepeat)
                    {
                        _fixOrphanVertices();
                    }
                    // fix broken structure of the shape
                    if (_cleanupSpikes())
                    {
                        bNeedRepeat = true;
                    }
                    bNeedWindingRepeat |= bNeedRepeat && bWinding;
                    bChanged           |= bNeedRepeat;
                }while (bNeedRepeat);
            }
            // while (bNeedWindingRepeat)
            // Now process rings. Fix ring orientation and determine rings that need
            // to be deleted.
            m_shape.RemoveUserIndex(m_userIndexSortedIndexToVertex);
            m_shape.RemoveUserIndex(m_userIndexSortedAngleIndexToVertex);
            bChanged |= com.epl.geometry.RingOrientationFixer.Execute(m_shape, m_geometry, m_sortedVertices, m_fixSelfTangency);
            return(bChanged);
        }
Пример #4
0
        internal virtual bool FixRingOrientation_()
        {
            bool bFound = false;

            if (m_fixSelfTangency)
            {
                bFound = FixRingSelfTangency_();
            }
            if (m_shape.GetPathCount(m_geometry) == 1)
            {
                int    path = m_shape.GetFirstPath(m_geometry);
                double area = m_shape.GetRingArea(path);
                m_shape.SetExterior(path, true);
                if (area < 0)
                {
                    int first = m_shape.GetFirstVertex(path);
                    m_shape.ReverseRingInternal_(first);
                    m_shape.SetLastVertex_(path, m_shape.GetPrevVertex(first));
                    // fix
                    // last
                    // after
                    // the
                    // reverse
                    return(true);
                }
                return(false);
            }
            m_path_orientation_index = m_shape.CreatePathUserIndex();
            // used to
            // store
            // discovered
            // orientation
            // (3 -
            // extrior,
            // 2 -
            // interior)
            m_path_parentage_index = m_shape.CreatePathUserIndex();
            // used to
            // resolve OGC
            // order
            for (int path_1 = m_shape.GetFirstPath(m_geometry); path_1 != -1; path_1 = m_shape.GetNextPath(path_1))
            {
                m_shape.SetPathUserIndex(path_1, m_path_orientation_index, 0);
                m_shape.SetPathUserIndex(path_1, m_path_parentage_index, -1);
            }
            com.epl.geometry.AttributeStreamOfInt32 bunch = new com.epl.geometry.AttributeStreamOfInt32(0);
            m_y_scanline = com.epl.geometry.NumberUtils.TheNaN;
            com.epl.geometry.Point2D pt = new com.epl.geometry.Point2D();
            m_unknown_ring_orientation_count = m_shape.GetPathCount(m_geometry);
            m_node_1_user_index = m_shape.CreateUserIndex();
            m_node_2_user_index = m_shape.CreateUserIndex();
            for (int ivertex = m_sorted_vertices.GetFirst(m_sorted_vertices.GetFirstList()); ivertex != -1; ivertex = m_sorted_vertices.GetNext(ivertex))
            {
                int vertex = m_sorted_vertices.GetData(ivertex);
                m_shape.GetXY(vertex, pt);
                if (pt.y != m_y_scanline && bunch.Size() != 0)
                {
                    bFound |= ProcessBunchForRingOrientationTest_(bunch);
                    m_sweep_comparator.Reset();
                    bunch.Clear(false);
                }
                bunch.Add(vertex);
                // all vertices that have same y are added to the
                // bunch
                m_y_scanline = pt.y;
                if (m_unknown_ring_orientation_count == 0)
                {
                    break;
                }
            }
            if (m_unknown_ring_orientation_count > 0)
            {
                bFound |= ProcessBunchForRingOrientationTest_(bunch);
                bunch.Clear(false);
            }
            m_shape.RemoveUserIndex(m_node_1_user_index);
            m_shape.RemoveUserIndex(m_node_2_user_index);
            // dbg_verify_ring_orientation_();//debug
            for (int path_2 = m_shape.GetFirstPath(m_geometry); path_2 != -1;)
            {
                if (m_shape.GetPathUserIndex(path_2, m_path_orientation_index) == 3)
                {
                    // exterior
                    m_shape.SetExterior(path_2, true);
                    int afterPath = path_2;
                    for (int nextHole = m_shape.GetPathUserIndex(path_2, m_path_parentage_index); nextHole != -1;)
                    {
                        int p = m_shape.GetPathUserIndex(nextHole, m_path_parentage_index);
                        m_shape.MovePath(m_geometry, m_shape.GetNextPath(afterPath), nextHole);
                        afterPath = nextHole;
                        nextHole  = p;
                    }
                    path_2 = m_shape.GetNextPath(afterPath);
                }
                else
                {
                    m_shape.SetExterior(path_2, false);
                    path_2 = m_shape.GetNextPath(path_2);
                }
            }
            m_shape.RemovePathUserIndex(m_path_orientation_index);
            m_shape.RemovePathUserIndex(m_path_parentage_index);
            return(bFound);
        }