// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //scene controller sceneCtr = GameObject.Find("edg_sceneController"); scn = sceneCtr.GetComponent <cmn_sceneController> (); //screen controller screenCtr = GameObject.Find("edg_screenController"); scr = screenCtr.GetComponent <cmn_screenController> (); //display controller displayCtr = GameObject.Find("edg_displayController"); dsc = displayCtr.GetComponent <edg_displayController> (); //player controller playerCtr = GameObject.Find("edg_playerController"); plc = playerCtr.GetComponent <edg_playerController> (); //game mode gameMode = gmFadein; gmCnt = 0; //jk tap tapcnt = 0; tapDesc = false; }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //scene controller sceneCtr = GameObject.Find("rst_sceneController"); scn = sceneCtr.GetComponent <cmn_sceneController> (); //screen controller screenCtr = GameObject.Find("rst_screenController"); scr = screenCtr.GetComponent <cmn_screenController> (); //display controller displayCtr = GameObject.Find("rst_displayController"); dsc = displayCtr.GetComponent <rst_displayController> (); //playercontroller playerCtr = GameObject.Find("rst_playerController"); plc = playerCtr.GetComponent <rst_playerController> (); //game mode gameMode = gmFadein; gmCnt = 0; //bonus bonus = 0; //result this.setResult(); }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //scene controller sceneCtr = GameObject.Find("ttl_sceneController"); scn = sceneCtr.GetComponent <cmn_sceneController> (); //screen controller screenCtr = GameObject.Find("ttl_screenController"); scr = screenCtr.GetComponent <cmn_screenController> (); //display controller displayCtr = GameObject.Find("ttl_displayController"); dsc = displayCtr.GetComponent <ttl_displayController> (); //player controller playerCtr = GameObject.Find("ttl_playerController"); plc = playerCtr.GetComponent <ttl_playerController> (); //game mode gameMode = gmFadein; gmCnt = 0; //jk tap tapcnt = 0; tapDesc = false; //static data init cmn_staticData.Instance.initCmnData(); }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //camera controller cameraCtr = Camera.main.GetComponent <fld_cameraController>(); //scene controller sceneCtr = GameObject.Find("fld_sceneController"); scn = sceneCtr.GetComponent <cmn_sceneController> (); //screen controller screenCtr = GameObject.Find("fld_screenController"); scr = screenCtr.GetComponent <cmn_screenController> (); //display controller displayCtr = GameObject.Find("fld_displayController"); dsc = displayCtr.GetComponent <fld_displayController> (); //stage controller stageCtr = GameObject.Find("fld_stageController"); stc = stageCtr.GetComponent <fld_stageController> (); //playercontroller playerCtr = GameObject.Find("fld_playerController"); plc = playerCtr.GetComponent <fld_playerController> (); //hiari controller fld_hiariCtr = GameObject.Find("fld_hiariController"); hac = fld_hiariCtr.GetComponent <fld_hiariController> (); //game mode gameMode = gmFadein; gmCnt = 0; //encount score enstime = 0.0f; //sound pokesnd = false; //field map fldmap = new int[23, 13]; //generate field map generateFieldMap(); //set car map setCarMap(); //generate field object generateFieldObject(); //hiari set setHiari(); }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //camera controller cameraCtr = Camera.main.GetComponent <btl_cameraController>(); //display controller displayCtr = GameObject.Find("btl_displayController"); dsc = displayCtr.GetComponent <btl_displayController> (); //scene controller sceneCtr = GameObject.Find("btl_sceneController"); scn = sceneCtr.GetComponent <cmn_sceneController> (); //screen controller screenCtr = GameObject.Find("btl_screenController"); scr = screenCtr.GetComponent <cmn_screenController> (); //stage controller stageCtr = GameObject.Find("btl_stageController"); stc = stageCtr.GetComponent <btl_stageController> (); //playercontroller playerCtr = GameObject.Find("btl_playerController"); plc = playerCtr.GetComponent <btl_playerController> (); //hiari controller hiariCtr = GameObject.Find("btl_hiariController"); hac = hiariCtr.GetComponent <btl_hiariController> (); //game mode gameMode = gmFadein; gmCnt = 0; //result result = false; //pause pause = false; backTimeScale = 1.0f; tapCansel = false; //cmn data init cmn_staticData.Instance.btl_initCmnData(); }