Пример #1
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //scene controller
        sceneCtr = GameObject.Find("edg_sceneController");
        scn      = sceneCtr.GetComponent <cmn_sceneController> ();

        //screen controller
        screenCtr = GameObject.Find("edg_screenController");
        scr       = screenCtr.GetComponent <cmn_screenController> ();

        //display controller
        displayCtr = GameObject.Find("edg_displayController");
        dsc        = displayCtr.GetComponent <edg_displayController> ();

        //player controller
        playerCtr = GameObject.Find("edg_playerController");
        plc       = playerCtr.GetComponent <edg_playerController> ();

        //game mode
        gameMode = gmFadein;
        gmCnt    = 0;

        //jk tap
        tapcnt  = 0;
        tapDesc = false;
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //scene controller
        sceneCtr = GameObject.Find("rst_sceneController");
        scn      = sceneCtr.GetComponent <cmn_sceneController> ();

        //screen controller
        screenCtr = GameObject.Find("rst_screenController");
        scr       = screenCtr.GetComponent <cmn_screenController> ();

        //display controller
        displayCtr = GameObject.Find("rst_displayController");
        dsc        = displayCtr.GetComponent <rst_displayController> ();

        //playercontroller
        playerCtr = GameObject.Find("rst_playerController");
        plc       = playerCtr.GetComponent <rst_playerController> ();

        //game mode
        gameMode = gmFadein;
        gmCnt    = 0;

        //bonus
        bonus = 0;

        //result
        this.setResult();
    }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //scene controller
        sceneCtr = GameObject.Find("ttl_sceneController");
        scn      = sceneCtr.GetComponent <cmn_sceneController> ();

        //screen controller
        screenCtr = GameObject.Find("ttl_screenController");
        scr       = screenCtr.GetComponent <cmn_screenController> ();

        //display controller
        displayCtr = GameObject.Find("ttl_displayController");
        dsc        = displayCtr.GetComponent <ttl_displayController> ();

        //player controller
        playerCtr = GameObject.Find("ttl_playerController");
        plc       = playerCtr.GetComponent <ttl_playerController> ();

        //game mode
        gameMode = gmFadein;
        gmCnt    = 0;

        //jk tap
        tapcnt  = 0;
        tapDesc = false;

        //static data init
        cmn_staticData.Instance.initCmnData();
    }
Пример #4
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //camera controller
        cameraCtr = Camera.main.GetComponent <fld_cameraController>();

        //scene controller
        sceneCtr = GameObject.Find("fld_sceneController");
        scn      = sceneCtr.GetComponent <cmn_sceneController> ();

        //screen controller
        screenCtr = GameObject.Find("fld_screenController");
        scr       = screenCtr.GetComponent <cmn_screenController> ();

        //display controller
        displayCtr = GameObject.Find("fld_displayController");
        dsc        = displayCtr.GetComponent <fld_displayController> ();

        //stage controller
        stageCtr = GameObject.Find("fld_stageController");
        stc      = stageCtr.GetComponent <fld_stageController> ();

        //playercontroller
        playerCtr = GameObject.Find("fld_playerController");
        plc       = playerCtr.GetComponent <fld_playerController> ();

        //hiari controller
        fld_hiariCtr = GameObject.Find("fld_hiariController");
        hac          = fld_hiariCtr.GetComponent <fld_hiariController> ();

        //game mode
        gameMode = gmFadein;
        gmCnt    = 0;

        //encount score
        enstime = 0.0f;

        //sound
        pokesnd = false;

        //field map
        fldmap = new int[23, 13];

        //generate field map
        generateFieldMap();

        //set car map
        setCarMap();

        //generate field object
        generateFieldObject();

        //hiari set
        setHiari();
    }
Пример #5
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //camera controller
        cameraCtr = Camera.main.GetComponent <btl_cameraController>();

        //display controller
        displayCtr = GameObject.Find("btl_displayController");
        dsc        = displayCtr.GetComponent <btl_displayController> ();

        //scene controller
        sceneCtr = GameObject.Find("btl_sceneController");
        scn      = sceneCtr.GetComponent <cmn_sceneController> ();

        //screen controller
        screenCtr = GameObject.Find("btl_screenController");
        scr       = screenCtr.GetComponent <cmn_screenController> ();

        //stage controller
        stageCtr = GameObject.Find("btl_stageController");
        stc      = stageCtr.GetComponent <btl_stageController> ();

        //playercontroller
        playerCtr = GameObject.Find("btl_playerController");
        plc       = playerCtr.GetComponent <btl_playerController> ();

        //hiari controller
        hiariCtr = GameObject.Find("btl_hiariController");
        hac      = hiariCtr.GetComponent <btl_hiariController> ();

        //game mode
        gameMode = gmFadein;
        gmCnt    = 0;

        //result
        result = false;

        //pause
        pause         = false;
        backTimeScale = 1.0f;
        tapCansel     = false;

        //cmn data init
        cmn_staticData.Instance.btl_initCmnData();
    }