public override void ActionPerform() { var PainterBrushNum = 0; var A = 0; Terrain = Map.Terrain; Painter = Map.Painter; Tile = Terrain.Tiles[PosNum.X, PosNum.Y]; Texture = Tile.Texture; Terrain.Tiles[PosNum.X, PosNum.Y].TriTopLeftIsCliff = false; Terrain.Tiles[PosNum.X, PosNum.Y].TriTopRightIsCliff = false; Terrain.Tiles[PosNum.X, PosNum.Y].TriBottomLeftIsCliff = false; Terrain.Tiles[PosNum.X, PosNum.Y].TriBottomRightIsCliff = false; Terrain.Tiles[PosNum.X, PosNum.Y].DownSide = TileUtil.None; for ( PainterBrushNum = 0; PainterBrushNum <= Painter.CliffBrushCount - 1; PainterBrushNum++ ) { for ( A = 0; A <= Painter.CliffBrushes[PainterBrushNum].Tiles_Straight.TileCount - 1; A++ ) { PainterTexture = Painter.CliffBrushes[PainterBrushNum].Tiles_Straight.Tiles[A]; if ( PainterTexture.TextureNum == Texture.TextureNum ) { if ( Tile.Tri ) { Terrain.Tiles[PosNum.X, PosNum.Y].TriTopLeftIsCliff = true; Terrain.Tiles[PosNum.X, PosNum.Y].TriBottomRightIsCliff = true; } else { Terrain.Tiles[PosNum.X, PosNum.Y].TriTopRightIsCliff = true; Terrain.Tiles[PosNum.X, PosNum.Y].TriBottomLeftIsCliff = true; } Terrain.Tiles[PosNum.X, PosNum.Y].Terrain_IsCliff = true; TileUtil.RotateDirection(PainterTexture.Direction, Texture.Orientation, ref ResultDirection); Terrain.Tiles[PosNum.X, PosNum.Y].DownSide = ResultDirection; } } for ( A = 0; A <= Painter.CliffBrushes[PainterBrushNum].Tiles_Corner_In.TileCount - 1; A++ ) { PainterTexture = Painter.CliffBrushes[PainterBrushNum].Tiles_Corner_In.Tiles[A]; if ( PainterTexture.TextureNum == Texture.TextureNum ) { TileUtil.RotateDirection(PainterTexture.Direction, Texture.Orientation, ref ResultDirection); if ( Tile.Tri ) { if ( TileUtil.IdenticalTileDirections(ResultDirection, TileUtil.TopLeft) ) { Terrain.Tiles[PosNum.X, PosNum.Y].TriTopLeftIsCliff = true; Terrain.Tiles[PosNum.X, PosNum.Y].Terrain_IsCliff = true; } else if ( TileUtil.IdenticalTileDirections(ResultDirection, TileUtil.BottomRight) ) { Terrain.Tiles[PosNum.X, PosNum.Y].TriBottomRightIsCliff = true; Terrain.Tiles[PosNum.X, PosNum.Y].Terrain_IsCliff = true; } } else { if ( TileUtil.IdenticalTileDirections(ResultDirection, TileUtil.TopRight) ) { Terrain.Tiles[PosNum.X, PosNum.Y].TriTopRightIsCliff = true; Terrain.Tiles[PosNum.X, PosNum.Y].Terrain_IsCliff = true; } else if ( TileUtil.IdenticalTileDirections(ResultDirection, TileUtil.BottomLeft) ) { Terrain.Tiles[PosNum.X, PosNum.Y].TriBottomLeftIsCliff = true; Terrain.Tiles[PosNum.X, PosNum.Y].Terrain_IsCliff = true; } } } } for ( A = 0; A <= Painter.CliffBrushes[PainterBrushNum].Tiles_Corner_Out.TileCount - 1; A++ ) { PainterTexture = Painter.CliffBrushes[PainterBrushNum].Tiles_Corner_Out.Tiles[A]; if ( PainterTexture.TextureNum == Texture.TextureNum ) { OppositeDirection = PainterTexture.Direction; OppositeDirection.FlipX(); OppositeDirection.FlipY(); TileUtil.RotateDirection(OppositeDirection, Texture.Orientation, ref ResultDirection); if ( Tile.Tri ) { if ( TileUtil.IdenticalTileDirections(ResultDirection, TileUtil.TopLeft) ) { Terrain.Tiles[PosNum.X, PosNum.Y].TriTopLeftIsCliff = true; Terrain.Tiles[PosNum.X, PosNum.Y].Terrain_IsCliff = true; } else if ( TileUtil.IdenticalTileDirections(ResultDirection, TileUtil.BottomRight) ) { Terrain.Tiles[PosNum.X, PosNum.Y].TriBottomRightIsCliff = true; Terrain.Tiles[PosNum.X, PosNum.Y].Terrain_IsCliff = true; } } else { if ( TileUtil.IdenticalTileDirections(ResultDirection, TileUtil.TopRight) ) { Terrain.Tiles[PosNum.X, PosNum.Y].TriTopRightIsCliff = true; Terrain.Tiles[PosNum.X, PosNum.Y].Terrain_IsCliff = true; } else if ( TileUtil.IdenticalTileDirections(ResultDirection, TileUtil.BottomLeft) ) { Terrain.Tiles[PosNum.X, PosNum.Y].TriBottomLeftIsCliff = true; Terrain.Tiles[PosNum.X, PosNum.Y].Terrain_IsCliff = true; } } } } } Map.SectorTerrainUndoChanges.TileChanged(PosNum); }
public override void ActionPerform() { var A = 0; Terrain = Map.Terrain; Painter = Map.Painter; TerrainCount = new int[Painter.TerrainCount]; if ( PosNum.Y > 0 ) { if ( PosNum.X > 0 ) { VertexDirection = TileUtil.BottomRight; Tile = Terrain.Tiles[PosNum.X - 1, PosNum.Y - 1]; Texture = Tile.Texture; ToolPerformTile(); } if ( PosNum.X < Terrain.TileSize.X ) { VertexDirection = TileUtil.BottomLeft; Tile = Terrain.Tiles[PosNum.X, PosNum.Y - 1]; Texture = Tile.Texture; ToolPerformTile(); } } if ( PosNum.Y < Terrain.TileSize.Y ) { if ( PosNum.X > 0 ) { VertexDirection = TileUtil.TopRight; Tile = Terrain.Tiles[PosNum.X - 1, PosNum.Y]; Texture = Tile.Texture; ToolPerformTile(); } if ( PosNum.X < Terrain.TileSize.X ) { VertexDirection = TileUtil.TopLeft; Tile = Terrain.Tiles[PosNum.X, PosNum.Y]; Texture = Tile.Texture; ToolPerformTile(); } } BestNum = -1; BestCount = 0; for ( A = 0; A <= Painter.TerrainCount - 1; A++ ) { if ( TerrainCount[A] > BestCount ) { BestNum = A; BestCount = TerrainCount[A]; } } if ( BestCount > 0 ) { Terrain.Vertices[PosNum.X, PosNum.Y].Terrain = Painter.Terrains[BestNum]; } else { Terrain.Vertices[PosNum.X, PosNum.Y].Terrain = null; } Map.SectorTerrainUndoChanges.VertexChanged(PosNum); }