// Use this for initialization void Start() { mesh = new Mesh(); GetComponent <MeshFilter>().mesh = mesh; CreateMesh(); prev_numPoints = numPoints; prev_type = type; }
private void FixedUpdate() { if (prev_numPoints != numPoints || prev_type != type || prev_size != size) { prev_size = size; prev_numPoints = numPoints; prev_type = type; updatePoints(); } }