Пример #1
0
    // Use this for initialization
    void Start()
    {
        mesh = new Mesh();

        GetComponent <MeshFilter>().mesh = mesh;
        CreateMesh();
        prev_numPoints = numPoints;
        prev_type      = type;
    }
Пример #2
0
 private void FixedUpdate()
 {
     if (prev_numPoints != numPoints || prev_type != type || prev_size != size)
     {
         prev_size      = size;
         prev_numPoints = numPoints;
         prev_type      = type;
         updatePoints();
     }
 }