private async void StartBT_Click(object sender, EventArgs e) { mylistener = new TcpListener(IPAddress.Parse((ServerHostTB.Text)), Convert.ToInt32(ServerPortTb.Text)); mylistener.Start(10); label4.Text = "Server started"; chk = 1; timer1.Start(); while (true) { TcpClient mytcpclient = await mylistener.AcceptTcpClientAsync(); client_class tmp = new client_class(); TcpClient clnt = mytcpclient; netStream = clnt.GetStream(); if (netStream.DataAvailable) { byte[] bytes = new byte[256]; await netStream.ReadAsync(bytes, 0, 256); string name = Encoding.UTF8.GetString(bytes); int check = 0; foreach (var cln in client_name_list) { if (cln.client_name == name) { check += 1; MessageBox.Show("oops"); } } if (check == 0) { tmp.client_name = name; tmp.mytcpclient = mytcpclient; client_name_list.Add(tmp); listBox1.Items.Clear(); foreach (var nm in client_name_list) { listBox1.Items.Add(nm.client_name); } //MessageBox.Show(tmp.client_name); //client_list.Add(mytcpclient); label3.Text = client_name_list.Count().ToString(); } } } }
private void ClientSendBT_Click(object sender, EventArgs e) { if (netStream == null) { return; } if (netStream.CanWrite) { client_class tmp = new client_class(); client_list.Clear(); tmp.client_name = ClientNameTB.Text; tmp.client_message = ClientChatTB.Text; client_list.Add(tmp); foreach (var clnt in client_list) { Byte[] sendBytes = Encoding.UTF8.GetBytes(tmp.client_name + "\r\n" + ClientChatTB.Text + "\r\n"); netStream.Write(sendBytes, 0, sendBytes.Length); } } ClientChatTB.Text = ""; }
private void StartGameBT_Click(object sender, EventArgs e) { if (chk == 1) { //StartGameBT.Enabled = false; timer1.Stop(); //timer2.Stop(); //timer2.Start(); //timer3.Start(); client_match.Clear(); board = new int[board_size, board_size]; int turnA; int turnB; Random random = new Random(); client_class tmp = new client_class(); client_class tmp2 = new client_class(); if (client_name_list.Count >= 2) { turnA = random.Next(0, client_name_list.Count()); bool check = true; while (check) { turnB = random.Next(0, client_name_list.Count()); if (turnA == turnB) { } else { check = false; ALabel.Text = client_name_list[turnA].client_name; BLabel.Text = client_name_list[turnB].client_name; foreach (var clientt in client_name_list) { if (clientt.client_name == client_name_list[turnA].client_name) { tmp.client_name = client_name_list[turnA].client_name; tmp.mytcpclient = client_name_list[turnA].mytcpclient; tmp.turn = 1; client_match.Add(tmp); netStream = clientt.mytcpclient.GetStream(); Byte[] sendBytes = Encoding.UTF8.GetBytes("A"); netStream.Write(sendBytes, 0, sendBytes.Length); checkk += 1; } else if (clientt.client_name == client_name_list[turnB].client_name) { tmp2.client_name = client_name_list[turnB].client_name; tmp2.mytcpclient = client_name_list[turnB].mytcpclient; tmp2.turn = 0; client_match.Add(tmp2); netStream = clientt.mytcpclient.GetStream(); Byte[] sendBytes = Encoding.UTF8.GetBytes("B"); netStream.Write(sendBytes, 0, sendBytes.Length); checkk += 1; } else { netStream = clientt.mytcpclient.GetStream(); Byte[] sendBytes = Encoding.UTF8.GetBytes("Watcher"); netStream.Write(sendBytes, 0, sendBytes.Length); } } } } MessageBox.Show("Game Started"); } else { MessageBox.Show("Not enough player"); } //MessageBox.Show(client_match.Count.ToString()); start = 1; } else { MessageBox.Show("Please start server"); } timer2.Start(); //timer1.Start(); }