public void PersonajeBuilder(clases clase, powerUps powerUp, GameObject playerCharacter) { var playerController = playerCharacter.GetComponent <Controller>(); float[] Stats = ClassStatsSelector(clase); playerController.speed = Stats[0]; playerController.jumpHeight = Stats[1]; playerController.weight = Stats[2]; PlayerStats.lives = (int)Stats[3]; PlayerStats.gold = 0; playerController.dashFlag = clase.Equals(clases.Vulkan); playerController.bunnyFlag = clase.Equals(clases.Herzs); }
private float[] ClassStatsSelector(clases clase) { switch (clase) { case clases.Vulkan: return(GuerreroStats); case clases.Herzs: return(PicaroStats); case clases.Normal: return(NormalStats); } return(null); }