public void addCircuit(circuitButton newcirc) { Debug.Log("AddCircuit is running"); if (count == listSize) { list = GetComponentsInChildren<circuitButton>(); for (int x = 0; x < list.Length; x++) { if (list[x].GetComponent<Toggle>().isOn) { list[x].disconnect(); } } count = 0; gameObject.SetActive(false); } else { count++; } }
public void deleteCircuit(circuitButton circ) { circ.disconnect(); count--; }