Пример #1
0
 public void addCircuit(circuitButton newcirc)
 {
     Debug.Log("AddCircuit is running");
     if (count == listSize)
     {
         list = GetComponentsInChildren<circuitButton>();
         for (int x = 0; x < list.Length; x++)
         {
             if (list[x].GetComponent<Toggle>().isOn)
             {
                 list[x].disconnect();
             }
         }
         count = 0;
         gameObject.SetActive(false);
     }
     else
     {
         count++;
     }
 }
Пример #2
0
 public void deleteCircuit(circuitButton circ)
 {
     circ.disconnect();
     count--;
 }