public void animationChoice(chooseAnimations anim) { switch (anim) { case chooseAnimations.Idle: this.gameObject.GetComponent <Animation>().Play("Idle"); break; case chooseAnimations.Jam: this.gameObject.GetComponent <Animation>().Play("Jam"); break; case chooseAnimations.Shoot: this.gameObject.GetComponent <Animation>().Play("Shoot"); break; case chooseAnimations.Dead: if (playerNumber == 1) { this.gameObject.GetComponent <Animation>().Play("Dead"); } else { this.gameObject.GetComponent <Animation>().Play("Dead(Mirror)"); } break; } }
public void animationChoice(chooseAnimations anim) { switch (anim) { case chooseAnimations.Idle: this.gameObject.GetComponent <Animation> ().Play("Idle"); break; case chooseAnimations.Jam: this.gameObject.GetComponent <Animation> ().Play("Jam"); break; case chooseAnimations.Shoot: this.gameObject.GetComponent <Animation> ().Play("Shoot"); break; case chooseAnimations.Dead: this.gameObject.GetComponent <Animation> ().Play("Dead"); break; } }