static void Main(string[] args) { cows cows1 = new cows("senior Elvis(the cows leader)", "moo", " fresh grass", "meat:"); cows cows2 = new cows(" Mrs Molly","moo", "chick fillet", " milk"); cows cows3 = new cows("Bossy","moo", "Maize" ,"cheese"); cows cows4 = new cows("Lovabull","moo","cabbage","leather"); cows cows5 = new cows("Raven","moo", "spinach", "fertilizer"); Console.WriteLine("Welcome to YAMBA's Farm,here are my special cows"); Console.WriteLine(cows1.GetName(), cows1.eatIT(),cows1.aProduce()); Console.WriteLine(cows2.GetName(), cows2.eatIT(),cows2.aProduce()); Console.WriteLine(cows3.GetName(), cows3.eatIT(),cows3.aProduce()); Console.WriteLine(cows4.GetName(), cows4.eatIT(), cows4.aProduce()); Console.WriteLine(cows5.GetName(), cows5.eatIT(), cows5.aProduce()); Console.WriteLine("*******************************************************************************"); Console.WriteLine("We have a variaty of animals like these ones: "); chicken chicken = new chicken("Jordan", "cluck"); Console.WriteLine(chicken.speakUp()); Rabbit Rabbit = new Rabbit("Gerald", "squeak"); Console.WriteLine(Rabbit.speakUp()); Lamb lamb = new Lamb("Travis", "bleat"); Console.WriteLine(lamb.speakUp()); Turkey Turkey = new Turkey("Siguel", "globble"); Console.WriteLine(Turkey.speakUp()); Parrot Parrot = new Parrot("Brice", "squawk"); Console.WriteLine(Parrot.speakUp()); Console.ReadLine(); }
public void StartNewChicken() { if (currentRun.chickensleft < 1) { UI.SetForFinal(); return; } currentRun.chickensleft--; tries++; if (currentChicken != null) { Destroy(currentChicken.gameObject); } Grill.GoToGrill(); status = GameStates.cooking; UI.SetForCooking(); //restart the grill sliderGrill.value = 10f; GameObject foo = (GameObject)Instantiate(chickenPrefab); currentChicken = foo.GetComponent <chicken>(); }
// Use this for initialization void Start () { chickenScript = GetComponent<chicken>(); }
void findCurrentChicken() { ch = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManager>().currentChicken; }
public void StartNewChicken() { if (currentRun.chickensleft < 1) { UI.SetForFinal(); return; } currentRun.chickensleft--; tries++; if (currentChicken != null) { Destroy(currentChicken.gameObject); } Grill.GoToGrill(); status = GameStates.cooking; UI.SetForCooking(); //restart the grill sliderGrill.value = 10f; GameObject foo = (GameObject)Instantiate(chickenPrefab); currentChicken = foo.GetComponent<chicken>(); }
void findCurrentChicken() { ch = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameManager>().currentChicken; }
// Use this for initialization void Start() { chickenScript = GetComponent <chicken>(); }
public void Meats(lamb, goat, chicken, beef) { string[] combo = Plate; }