Пример #1
0
 public override void Instanciate_scenary()
 {
     base.Instanciate_scenary();
     assert = helper.game_object.Find._ <Assert_colision>(
         scene, "assert");
     gun = helper.game_object.Find._ <chibi.weapon.gun.Gun>(
         scene, "linear_gun");
 }
Пример #2
0
 protected virtual void do_automatic_shot(
     float delta_time, chibi.weapon.gun.Gun gun)
 {
     gun.last_automatic_shot += delta_time;
     if (gun.last_automatic_shot > gun.rate_fire)
     {
         gun.last_automatic_shot -= gun.rate_fire;
         gun.shot();
     }
 }