public override void Instanciate_scenary()
        {
            base.Instanciate_scenary();
            (back, forward, left, right) =
                helper.game_object.Find._ <Assert_colision>(
                    scene, "back", "forward", "left", "right");

            turrent = helper.game_object.Find._ <
                chibi.motor.weapons.gun.turrent.Turrent>(scene, "turrent");
            controller = helper.game_object.Find._ <
                chibi.controller.weapon.gun.turrent.Controller_turrent>(
                scene, "turrent");
        }
Пример #2
0
        public override void Instanciate_scenary()
        {
            base.Instanciate_scenary();
            back = helper.game_object.Find._ <Assert_colision>(
                scene, "back");
            forward = helper.game_object.Find._ <Assert_colision>(
                scene, "forward");
            left = helper.game_object.Find._ <Assert_colision>(
                scene, "left");
            right = helper.game_object.Find._ <Assert_colision>(
                scene, "right");

            turrent = helper.game_object.Find._ <
                chibi.controller.weapon.gun.turrent.Controller_turrent>(
                scene, "turrent");

            npc = helper.game_object.Find._ <
                chibi.controller.npc.Soldier_controller>(scene, "npc");
        }