Пример #1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "Player")
        {
            characterLight pickupCharacter = other.GetComponentInParent <characterLight>();

            foreach (GameObject player in GameObject.FindGameObjectsWithTag("Player"))
            {
                if (player.GetComponentInParent <characterLight>() != pickupCharacter)
                {
                    GameObject light = (GameObject)Instantiate(lightPlayersUp, transform.position + new Vector3(0, 0, -1), transform.rotation);
                    light.GetComponent <LightPlayersUp>().playerToStalk = player.GetComponentInParent <characterLight>();
                    light.GetComponent <LightPlayersUp>().lifeSpan      = lightUpLength;
                }
            }

            Destroy(gameObject, fadeTime);
            GetComponentInChildren <LightScript>().FadeAway(fadeTime);
            GetComponent <CircleCollider2D>().enabled = false;
            GetComponent <SpriteRenderer>().color     = new Color(255, 255, 255, 0);
        }
    }
Пример #2
0
 public void RemoveCharacter(characterLight character)
 {
     characters.Remove(character);
     Debug.Log("Removed: " + character);
 }