// Start is called before the first frame update void Start() { changescript = GameObject.Find("SceneChange").GetComponent <changeScript>(); //changescript.rightPalmD.OnActivate.AddListener(rainning); rainRoutine = startRain(); sunRoutine = startShine(); pineconeAni = pinecone.GetComponent <Animation>(); }
// Start is called before the first frame update void Start() { //Debug.Log("start!!"); dandelionAni = dandelion.GetComponent <Animation>(); windAction = handswing(); preTime = -0.1f; changeScript changescript = GameObject.Find("SceneChange").GetComponent <changeScript>(); // 흩날리는 ani1 속도 조정, 민들레 흔들리는 ani0 play dandelionAni["dandelion_ani1"].speed = 1.2f; dandelionAni.Play("dandelion_ani0"); }