Пример #1
0
    private void Creat_object(int object_id)
    {
        GameObject new_object_go = Instantiate(Resources.Load("Prefab/Map/Cell/cell_image", typeof(GameObject))) as GameObject;

        new_object_go.transform.SetParent(main_object.transform);
        object_main = new_object_go.GetComponent <cell_image_script>();

        Coverage_Data base_info = Main.db_data.coverage_data[object_id];

        if (base_info.image_id != 0)
        {
            Image_Data image_info = Main.db_data.image_data[base_info.image_id];

            object_main._image.sprite = Main.Image_list[image_info.image_name];
            object_main._name         = "" + base_info.coverage_name;
            object_main.name          = base_info.coverage_name;

            object_main.Object_resize(image_info._width, image_info._height);

            object_main.Object_position(0, 0);
        }
        else
        {
            object_main._image.sprite = null;

            object_main.Object_resize(0, 0);

            object_main.Object_position(0, 0);

            object_main.main_object.SetActive(false);
        }
    }
Пример #2
0
    private void Creat_object(Cell_stuffing_Blank object_info)
    {
        GameObject new_object_go = Instantiate(Resources.Load("Prefab/Map/Cell/cell_image", typeof(GameObject))) as GameObject;

        new_object_go.transform.SetParent(main_frame.transform);
        object_main = new_object_go.GetComponent <cell_image_script>();

        Display_level(object_info.level);

        if (object_info.id != 0)
        {
            Image_Data image_info = Main.db_data.image_data[object_info.image_id];

            object_main._image.sprite = Main.Image_list[image_info.image_name];
            object_main._name         = "" + object_info.editor_id;
            object_main.name          = object_info.editor_id;

            object_main.Object_resize(image_info._width, image_info._height);

            object_main.Object_position(image_info._x, image_info._y);
        }
        else
        {
            object_main._image.sprite = null;

            object_main.Object_resize(0, 0);

            object_main.Object_position(0, 0);

            object_main.main_object.SetActive(false);
        }

        if (object_info.object_active != 0)
        {
            additional_object.Display_image(object_info.object_image_id);
            additional_gameObject.SetActive(true);
        }
        else
        {
            additional_gameObject.SetActive(false);
        }
    }