Пример #1
0
        private void AddLEDAction(byte dur, cbenums.LEDs led, Color col)
        {
            // Create LED object
            ChorAction _newaction = new ChorAction(dur, led, col);

            // Add to chor actions queue
            _chor.AddAction(_newaction);

            // Refresh action list
            RefreshChorList();
        }
Пример #2
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        private void AddEarAction(byte dur, cbenums.Actions requestedAction, cbenums.Ears ear, int earPosition, cbenums.Direction earDirection)
        {
            // Create action
            ChorAction _newaction = new ChorAction(dur, requestedAction, ear, earPosition, earDirection);

            // Add to chor actions queue
            _chor.AddAction(_newaction);

            // Refresh action list
            RefreshChorList();
        }
Пример #3
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        int _position; // The position to move the ear(s) to

        #endregion Fields

        #region Constructors

        public ChorAction(byte duration, cbenums.LEDs led, System.Drawing.Color col)
        {
            _duration = duration;
            switch (led)
            {
                case cbenums.LEDs.All:
                    ActionType = cbenums.Actions.AllLEDs;
                    break;
                default:
                    ActionType = cbenums.Actions.LED;
                    break;
            }
            _led = led;
            _col = col;
        }
Пример #4
0
 public ChorAction(byte duration, cbenums.Actions requestedAction, cbenums.Ears ear, int earPositionOrSteps, cbenums.Direction earDirection)
 {
     // Moves the ear(s) in the specified direction the specified number of steps or to the absolute position
     // (depending on the requested action)
     _ear = ear;
     _duration = duration;
     _position = earPositionOrSteps;
     _direction = earDirection;
     ActionType = requestedAction;
 }