Пример #1
0
    //======= Used to reset the camera position and rotation when exiting edit mode and returning to view mode ========
    void ResetCameraToViewMode()
    {
        //----- Use itween to set the position and rotation of the camera to the original values that were before going to edit mode ------
        iTween.MoveTo(animationCamera, originalPosition, cameraResetToViewModeSpeed);
        iTween.RotateTo(animationCamera, originalRotation, cameraResetToViewModeSpeed);

        //----- Set camera status to View Mode -----
        camStatus = cameraStatus.ViewMode;

        TBDragOrbitScript.IdealPitch = 0f;
        TBDragOrbitScript.IdealYaw   = 0f;
        TBDragOrbitScript.Yaw        = 0f;
        TBDragOrbitScript.Pitch      = 0f;
    }
Пример #2
0
    //===== Used for direct call or focusing the camera on objects =====
    public void FocusCameraOnObject(GameObject selectedObject, CabinetScript.TypeOfCabinet objectType)
    {
        //-------------- Saving camera position ---------------
        //StoreOriginalPosition(animationCamera.transform.position);

        //-------------- Saving camera rotation ---------------
        //StoreOriginalRotation();


        //---------- Calculate new camera position ----------
        Vector3 position = PositionCamera(selectedObject, objectType);

        //----------- Tween to new position -----------
        iTween.MoveTo(animationCamera, position, cameraFocusOnObjectSpeed);

        //----------- Calculate new camera rotation -------------------
        Vector3 rotation = RotateCamera(selectedObject, objectType);

        //------------- Tween new rotation ------------
        iTween.RotateTo(animationCamera, rotation, cameraFocusOnObjectSpeed);

        //----Change Camera status to Edit Mode----It is used as check before re-enabling tb orbit script----
        camStatus = cameraStatus.EditMode;
    }
Пример #3
0
    //======= Used to reset the camera position and rotation when exiting edit mode and returning to view mode ========
    void ResetCameraToViewMode()
    {
        //----- Use itween to set the position and rotation of the camera to the original values that were before going to edit mode ------
        iTween.MoveTo(animationCamera,originalPosition,cameraResetToViewModeSpeed);
        iTween.RotateTo(animationCamera,originalRotation,cameraResetToViewModeSpeed);

        //----- Set camera status to View Mode -----
        camStatus = cameraStatus.ViewMode;

        TBDragOrbitScript.IdealPitch = 0f;
        TBDragOrbitScript.IdealYaw = 0f;
        TBDragOrbitScript.Yaw = 0f;
        TBDragOrbitScript.Pitch = 0f;
    }
Пример #4
0
    //===== Used for direct call or focusing the camera on objects =====
    public void FocusCameraOnObject(GameObject selectedObject,CabinetScript.TypeOfCabinet objectType)
    {
        //-------------- Saving camera position ---------------
        //StoreOriginalPosition(animationCamera.transform.position);

        //-------------- Saving camera rotation ---------------
        //StoreOriginalRotation();

        //---------- Calculate new camera position ----------
        Vector3 position = PositionCamera(selectedObject,objectType);

        //----------- Tween to new position -----------
        iTween.MoveTo(animationCamera,position,cameraFocusOnObjectSpeed);

        //----------- Calculate new camera rotation -------------------
        Vector3 rotation = RotateCamera(selectedObject,objectType);

        //------------- Tween new rotation ------------
        iTween.RotateTo(animationCamera,rotation,cameraFocusOnObjectSpeed);

        //----Change Camera status to Edit Mode----It is used as check before re-enabling tb orbit script----
        camStatus = cameraStatus.EditMode;
    }