/// <summary> /// Creates a cPermissionRoleAccess object. It will be saved in permanent storage only /// on calling Save() /// </summary> /// <returns>cPermissionRoleAccess object</returns> public static cPermissionRoleAccess Create() { cPermissionRoleAccess oObj = new cPermissionRoleAccess(); SecurityCheck((int)enPermissionRoleAccess_Action.Create); // Create an object in memory, will be saved to storage on calling Save() oObj.m_bCreating = true; oObj.m_bInvalid = false; return(oObj); }
/// <summary> /// Ensures that an object with the specified name exists, while creating other properties are set to their default values /// </summary> /// <param name="i_sName">Name</param> /// <returns>cPermissionRoleAccess object</returns> public static cPermissionRoleAccess CreateIfRequiredAndGet(string i_sName) { cPermissionRoleAccess oObj = cPermissionRoleAccess.Get_Name(i_sName); if (oObj == null) { oObj = cPermissionRoleAccess.Create(); oObj.sName = i_sName; oObj.Save(); } return(oObj); }
/// <summary> /// Finds and return cPermissionRoleAccess objects matching the specified criteria /// </summary> /// <param name="i_oFilter">Filter criteria (WHERE clause)</param> /// <returns>cPermissionRoleAccess objects</returns> public static List <cPermissionRoleAccess> Find(cFilter i_oFilter) { DataTable dt = Find_DataTable(i_oFilter, null); List <cPermissionRoleAccess> l = new List <cPermissionRoleAccess>(); cPermissionRoleAccess oObj; for (int i = 0; i < dt.Rows.Count; i++) { oObj = new cPermissionRoleAccess(); oObj.m_iID = Convert.ToInt32(dt.Rows[i]["iID"]); oObj.m_sName = dt.Rows[i]["sName"].ToString(); oObj.m_dtCreatedOn = Convert.ToDateTime(dt.Rows[i]["dtCreatedOn"]); oObj.m_dtLastUpdatedOn = Convert.ToDateTime(dt.Rows[i]["dtLastUpdatedOn"]); oObj.m_objRoleAccess.iObjectID = Convert.ToInt32(dt.Rows[i]["objRoleAccess"].ToString()); oObj.m_objPermission.iObjectID = Convert.ToInt32(dt.Rows[i]["objPermission"].ToString()); oObj.m_bIsActive = Convert.ToBoolean(dt.Rows[i]["bIsActive"]); oObj.m_bInvalid = false; l.Add(oObj); } return(l); }
using System;