void Awake() { comp_Frog_Manager = GameObject.Find("GameLogic_Manager").GetComponent <Comp_Frog_Manager>(); frog = new cFrog(this); animator = GetComponent <Animator>(); comp_Kappa_Controller = GameObject.Find("Player").GetComponent <Comp_Kappa_Controller>(); }
public void SpawnFrog(string name, Vector3 position) { //Vector3 spawn_position = position; Vector3 spawn_position = Pelican_Frog_Emissor.position; /* * if (GameLogicManager.Instance.GetPlayerPosition().x + 2 > position.x) * return;*/ cFrog frog = getFirstFrogAvaible(); frog._transform.position = spawn_position; frog._transform.parent = Pelican_Frog_Emissor; frog.Enable(); }