protected override c000075 m00002f() { c000066 c = c000031.m000056(f00003e[0], 0.03f); c[0].m000025(0.02f); c000075 c2 = c000031.m000054(c); if (f00008a == null) { f00008a = c000047.m000344(6f, 20f); } c2.m000143(1f); return c2; }
public c000047 m000099() { c000047 c = new c000047(); c.m000048(this.f00002a); c.f000066.X = this.X; c.f000066.Y = this.Y; c.f000066.Z = this.Z; c.m00002d(this.RotationZ); c.m00007f(this.Name); c.m000292(new Color((byte) (this.f000033 * 255f), (byte) (this.f000035 * 255f), (byte) (this.f000037 * 255f), (byte) (this.f000031 * 255f))); c.m0000b0(); return c; }
protected override c000075 m00002f() { c000066 c = c000031.m000056(f00003e[0], 0.03f); c[0].m000025((((float) c00020e.m0000d3().Next(20)) / 1000f) + 0.02f); c[1].m000025((((float) c00020e.m0000d3().Next(20)) / 1000f) + 0.07f); c000075 c2 = c000031.m000054(c); if (f00008a == null) { f00008a = c000047.m000344(18f, 60f); } c2.m000143(1f); return c2; }
protected override c000075 m00002f() { int num = 0; if (c00020e.m0000d3().Next(2) == 0) { num = 1; } this.f00000b = num; IList<IList<Texture2D>> list = f00003e[num]; c000066 c = c000031.m000056(list, 0.03f); c[0].m000025(0.08f); c000075 c2 = c000031.m000054(c); if (num == 0) { if (f00008a == null) { f00008a = new c000047(); IList<struct055> list2 = new List<struct055>(); list2.Add(new struct055(-55f, 0f)); list2.Add(new struct055(55f, 0f)); list2.Add(new struct055(55f, 120f)); list2.Add(new struct055(-55f, 120f)); list2.Add(new struct055(-55f, 0f)); f00008a.m000048(list2); } } else if (f00008c == null) { f00008c = new c000047(); IList<struct055> list3 = new List<struct055>(); list3.Add(new struct055(-55f, 0f)); list3.Add(new struct055(65f, 0f)); list3.Add(new struct055(65f, 140f)); list3.Add(new struct055(-55f, 140f)); list3.Add(new struct055(-55f, 0f)); f00008c.m000048(list3); } c2.m000143(1f); return c2; }
protected override c000075 m00002f() { c000075 c2 = c000031.m000054(c000031.m000056(f00003e[0], 0.03f)); if (f00008a == null) { f00008a = c000047.m000344(10f, 20f); } c2.m000143(1f); return c2; }
public void m000001() { IList<Texture2D> list = c000031.m000059(@"Image\reward\Shark"); IList<IList<Texture2D>> list2 = new List<IList<Texture2D>>(); List<Texture2D> item = new List<Texture2D>(); for (int i = 0; i < 80; i++) { item.Add(list[i]); } list2.Add(item); item = new List<Texture2D>(); for (int j = 0; j < 10; j++) { item.Add(list[j + 80]); } for (int k = 8; k >= 0; k--) { item.Add(list[k + 80]); } list2.Add(item); c000066 c = c000031.m000056(list2, 0.03f); c[1].m000025(0.03f); c000075 c2 = c000031.m000054(c); if (f00008a == null) { f00008a = c000047.m000344(50f, 160f); } c2.m000143(1f); this.f00013c.m000030(c2); this.m000047(); this.f000057 = false; this.f00000b = c000074.m0000d3().Next(70, 80); double num4 = c000074.m0000d3().NextDouble(); if (GameBase._IsFullScreen) { num4 = 0.1; } switch (GameSetting.Instance().GetGameTypeEnum()) { case enum0277.Strengthen: if (num4 >= 0.2) { if (num4 < 0.6) { this.f00000f = 0x3e8; } else { this.f00000f = 500; } break; } this.f00000f = 0x7d0; break; case enum0277.Common: if (num4 >= 0.2) { this.f00000f = 500; break; } this.f00000f = 0x3e8; break; } this.f00002a = enum022e.f0000bf; this.f000031 = 0f; }
public void m000003() { this.f000059 = enum0218.f000059; c000066 c = c000031.m000056(f00003e, 0.03f); this.f00013c.m000030(c000031.m000054(c)); this.f00013c.m00002f().m000143(1.5f); for (int i = 0; i < 3; i++) { int num2 = c000074.m0000d3().Next(3); int num3 = c000074.m0000d3().Next(3); int num4 = this.f00020a[num2].m00000f(); this.f00020a[num2].m00004b(this.f00020a[num3].m00000f()); this.f00020a[num3].m00004b(num4); } for (int j = 0; j < 3; j++) { this.f00020a[j].m000001(); this.f00020a[j].m000025(0f); } this.f0001ab.m000030(c000031.m000052(@"Image\pearl\hand")); this.f0001ab.m00002f().m000143(2.5f); this.f0001ab.m00002f().m000356(false); c000047 c2 = new c000047(); IList<struct055> list = new List<struct055>(); list.Add(new struct055(-60f, 5f)); list.Add(new struct055(0f, 5f)); list.Add(new struct055(0f, 50f)); list.Add(new struct055(-60f, 50f)); list.Add(new struct055(-60f, 5f)); c2.m000048(list); this.f0001ab.m00002f().m0002e4(c2); this.f000026 = null; }
protected override c000075 m00002f() { c000066 c; if (base.m000193()) { c = c000031.m000056(f000269, 0.03f); base.m0002d6(350); } else { c = c000031.m000056(f00003e[0], 0.03f); base.m0002d6(100); } c[1].m000025(0.03f); c000075 c2 = c000031.m000054(c); if (f00008a == null) { f00008a = new c000047(); IList<struct055> list = new List<struct055>(); list.Add(new struct055(-30f, -80f)); list.Add(new struct055(30f, -80f)); list.Add(new struct055(30f, 200f)); list.Add(new struct055(-30f, 200f)); list.Add(new struct055(-30f, -80f)); f00008a.m000048(list); } c2.m000143(1f); return c2; }
protected override c000075 m00002f() { int num = 0; if (c00020e.m0000d3().Next(2) == 0) { num = 1; } this.f00000b = num; IList<IList<Texture2D>> list = f00003e[num]; c000066 c = c000031.m000056(list, 0.03f); c[0].m000025((((float) c00020e.m0000d3().Next(20)) / 1000f) + 0.04f); c[1].m000025((((float) c00020e.m0000d3().Next(20)) / 1000f) + 0.11f); c000075 c2 = c000031.m000054(c); if (num == 0) { if (f00008a == null) { f00008a = c000047.m000344(25f, 20f); } base.m0002d6(1); } else { switch (GameSetting.Instance().GetGameTypeEnum()) { case enum0277.Strengthen: base.m0002d6(10); break; case enum0277.Common: base.m0002d6(6); break; } if (f00008c == null) { f00008c = new c000047(); IList<struct055> list2 = new List<struct055>(); list2.Add(new struct055(-30f, 5f)); list2.Add(new struct055(30f, 5f)); list2.Add(new struct055(30f, 50f)); list2.Add(new struct055(-30f, 50f)); list2.Add(new struct055(-30f, 5f)); f00008c.m000048(list2); } } c2.m000143(1f); return c2; }