static void Prefix(ObjectMovementController __instance)
            {
                byte[] payload = new byte[] { };
                payload.AddToArray((byte)OpCode.ObjectDeleted);

                var spawnable = __instance.HighlightedObject.GetSpawnableFromSpawned();

                var objectSaveData = new GameObjectSaveData
                {
                    Id         = spawnable.Prefab.name,
                    bundleName = spawnable.BundleName,
                    position   = new SerializableVector3(__instance.SelectedObject.transform.position),
                    rotation   = new SerializableQuaternion(__instance.SelectedObject.transform.rotation),
                    localScale = new SerializableVector3(__instance.SelectedObject.transform.localScale)
                };

                foreach (var settings in spawnable.Settings)
                {
                    var settingsSaveData = settings.ConvertToSaveSettings();
                    if (settingsSaveData != null)
                    {
                        objectSaveData.settings.Add(settingsSaveData);
                    }
                }

                payload.AddRangeToArray(objectSaveData.SerializeToBytes());
                Main.pluginInfo.SendMessage(Main.pluginInfo, payload, true);
            }