public void TurnOff(button_handler button) { PlayerPrefs.SetInt("Sound", 1); PlayerPrefs.Save(); b_soundOff.gameObject.SetActive(false); b_soundOn.gameObject.SetActive(true); AudioListener.volume = 0; }
private void Bet(button_handler button) { player_controller.instance.bet++; if (player_controller.instance.bet == SlotSettings.BetsList.Count) { player_controller.instance.bet = 0; } SoftCount.instance.Soft(SlotSettings.BetsList[player_controller.instance.bet], player_controller.instance.BetText, "$", ""); }
private void Spin(button_handler button) { if (canPlay) { if (player_controller.instance.Reduce(crypt.data.Encrypt("" + SlotSettings.BetsList[player_controller.instance.bet]))) { reelAudio.clip = SpinSound; reelAudio.loop = true; reelAudio.Play(); CurrentSpin = GetSpinData(); for (int x = 0; x < SlotReels.Count; x++) { SlotReels[x].WantedSpeed = SlotSettings.SpinSpeed; } canPlay = false; isRun = true; SpinTimer = 0; } } }
private void Exit(button_handler button) { Application.Quit(); }
private void OpenGame(button_handler button) { WelcomeScreen.SetActive(false); GameScreen.SetActive(true); }
private void Close(button_handler button) { PaytableObject.SetActive(false); }
private void Open(button_handler button) { game_controller.instance.UpdateSettings(); UpdatePaytable(); PaytableObject.SetActive(true); }