// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { helpMenu = !helpMenu; } updateDistance(); timeLeft = gm.getTime(); gameScore = gm.getScore(); difficulty = gm.getDifficulity(); victory = bc.getWin(); loss = gm.getTime() == 0; }
// Update is called once per frame void Update() { bumpCollision bc = (bumpCollision)camera.GetComponent(typeof(bumpCollision)); bool won = bc.getWin(); //print (won); //print ("bgaudioscript" + won); if (won == true) { //print ("win audio"); AudioSource audio = GetComponent <AudioSource> (); audio.Stop(); } }