//Vector3 boxSpawnVector = new Vector3(0, 0, 0); void Awake() { thisBox = this; }
bool[] slotIndex; // containter for boxSlots array #endregion Fields #region Methods //Vector3 boxSpawnVector = new Vector3(0, 0, 0); void Awake() { thisBox = this; }
//Vector3 boxSpawnVector = new Vector3(0, 0, 0); void Awake() { thisBox = this; }
bool[] slotIndex; // containter for boxSlots array #endregion Fields #region Methods //Vector3 boxSpawnVector = new Vector3(0, 0, 0); void Awake() { thisBox = this; }