Пример #1
0
    // Use this for initialization
    void Start()
    {
        particle    = new GameObject[5];
        particle[0] = transform.Find("defenparti").gameObject;

        for (int i = 1; i < 5; i++)
        {
            particle[i] = transform.Find("defenparti" + i).gameObject;
        }
        for (int i = 0; i < 5; i++)
        {
            particle[i].SetActive(false);
        }

        Parti = transform.Find("pf_vfx-ult_demo_psys_loop_antimatter2").gameObject;
        Parti.transform.position = transform.position;
        Parti.transform.position = Parti.transform.position + new Vector3(0, 6.61f, 0);
        Parti.SetActive(true);
        Parti.GetComponent <ParticleSystem>().Play();
        boss2 = transform.GetComponent <boss2Ctrl>();
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     boss = transform.parent.GetComponent <boss2Ctrl>();
 }