// Use this for initialization void Start() { particle = new GameObject[5]; particle[0] = transform.Find("defenparti").gameObject; for (int i = 1; i < 5; i++) { particle[i] = transform.Find("defenparti" + i).gameObject; } for (int i = 0; i < 5; i++) { particle[i].SetActive(false); } Parti = transform.Find("pf_vfx-ult_demo_psys_loop_antimatter2").gameObject; Parti.transform.position = transform.position; Parti.transform.position = Parti.transform.position + new Vector3(0, 6.61f, 0); Parti.SetActive(true); Parti.GetComponent <ParticleSystem>().Play(); boss2 = transform.GetComponent <boss2Ctrl>(); }
// Use this for initialization void Start() { boss = transform.parent.GetComponent <boss2Ctrl>(); }