Пример #1
0
	void GuildInvite( byte[] _packet)
	{
		if( false == AsGameMain.GetOptionState( OptionBtnType.OptionBtnType_GuildInviteRefuse))
			return;
		
		body_SC_GUILD_INVITE invite = new body_SC_GUILD_INVITE();
		invite.PacketBytesToClass( _packet);

		GameObject go = Instantiate( Resources.Load( "UI/AsGUI/Guild/GUI_GuildApprovalDlg")) as GameObject;
		AsGuildApprovalDlg approvalDlg = go.GetComponent<AsGuildApprovalDlg>();
		approvalDlg.Init( invite);
	}