Пример #1
0
    // Use this for initialization
    void Start()
    {
        is_selected         = false;
        a_boat_script       = (boat_script)boat.GetComponent(typeof(boat_script));
        global_event_script = global_event_handle.GetComponent <global_event_script>();

        original_color = this.transform.Find("Seagull").gameObject.GetComponent <Renderer>().material.color;
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        is_selected         = false;
        a_boat_script       = (boat_script)boat.GetComponent(typeof(boat_script));
        global_event_script = global_event_handle.GetComponent <global_event_script>();

        original_texture = (Texture2D)gameObject.GetComponent <Renderer>().material.mainTexture;

        init_time = Time.time;



        targetTexture = new Texture2D(original_texture.width, original_texture.height);

        for (int y = 0; y < original_texture.height; y++)
        {
            for (int x = 0; x < original_texture.width; x++)
            {
                Color c = Color.red;
                targetTexture.SetPixel(x, y, c);
            }
        }
    }
Пример #3
0
    public void set_boat_speed(float speed)
    {
        boat_script a_boat_script = (boat_script)boat.GetComponent(typeof(boat_script));

        a_boat_script.rotate_speed = speed;
    }