/// <summary> /// /// </summary> /// <param name="detector"></param> public void Change(bl_ChangeDetector detector) { CurrentSide = GetSide(detector); new Speedbox.bl_GlobalEvents.OnChangeSide(CurrentSide.Side, false); bl_PlayerController.Instance.DoChanger(); }
/// <summary> /// /// </summary> /// <param name="detector"></param> public void Change(LevelSides side, bool isFlip, bool smooth = false) { CurrentSide = GetSide(side); new Speedbox.bl_GlobalEvents.OnChangeSide(side, isFlip); bl_PlayerController.Instance.DoChanger(smooth); }
/// <summary> /// /// </summary> void Awake() { CurrentSide = Sides[3]; }