/// <summary> /// /// </summary> protected override void Awake() { base.Awake(); m_CharacterController = GetComponent <CharacterController>(); KillFeed = FindObjectOfType <bl_KillFeed>(); GameData = bl_GameData.Instance; Indicator = GetComponent <bl_DamageIndicator>(); PlayerSync = GetComponent <bl_PlayerSync>(); GunManager = transform.GetComponentInChildren <bl_GunManager>(true); HealthRegeneration = GameData.HealthRegeneration; }