/* * void Awake () { * Debug.Log(this.name+":Awake()"); * * // Security.PrefetchSocketPolicy("192.168.1.44",8080); * * ws = new WebSocket("ws://192.168.1.44:8080/"); * messageQueue = Queue.Synchronized(new Queue()); * ws.OnOpen += (sender, e) => { * Debug.Log("OnOpen"); * * ws.Send("Hi, all!"); * }; * // called when websocket close * ws.OnClose += (sender, e) => { * Debug.Log("OnClose"); * * }; * // called when websocket error * ws.OnError += (sender, e) => { * Debug.Log("OnError"); * Debug.Log(" "+sender.ToString()); * Debug.Log(" "+e.ToString()); * Debug.Log(" "+e.Message); * * }; * ws.OnMessage += (sender, e) => { * Debug.Log("OnMessage"); * * messageQueue.Enqueue(e); * }; * * ws.Connect(); * Debug.Log(ws.Url); * } */ void Awake() { TargetChar = GameObject.Find("charSelf"); ScriptBehaviourCharBase = TargetChar.GetComponent <behaviourCharBase>(); ScriptManagePlayer = gameObject.GetComponent <managePlayer>(); pos_self = TargetChar.transform.position; Connect(); }
/* void Awake () { Debug.Log(this.name+":Awake()"); // Security.PrefetchSocketPolicy("192.168.1.44",8080); ws = new WebSocket("ws://192.168.1.44:8080/"); messageQueue = Queue.Synchronized(new Queue()); ws.OnOpen += (sender, e) => { Debug.Log("OnOpen"); ws.Send("Hi, all!"); }; // called when websocket close ws.OnClose += (sender, e) => { Debug.Log("OnClose"); }; // called when websocket error ws.OnError += (sender, e) => { Debug.Log("OnError"); Debug.Log(" "+sender.ToString()); Debug.Log(" "+e.ToString()); Debug.Log(" "+e.Message); }; ws.OnMessage += (sender, e) => { Debug.Log("OnMessage"); messageQueue.Enqueue(e); }; ws.Connect(); Debug.Log(ws.Url); } */ void Awake() { TargetChar = GameObject.Find("charSelf"); ScriptBehaviourCharBase = TargetChar.GetComponent<behaviourCharBase>(); ScriptManagePlayer = gameObject.GetComponent<managePlayer>(); pos_self = TargetChar.transform.position; Connect(); }