private void Awake() { if (BSM == null) { BSM = this; print("BSM ON"); } // if (!MainMenu.is_loaded) { GameObject player = Resources.Load("prefabs/Characters/Players/Redler") as GameObject; GameObject createdPlayer = Instantiate(player, new Vector3Int(-150, -30, 4), Quaternion.identity); PlayerCharacter playerchar = createdPlayer.GetComponent <PlayerCharacter>(); playerchar.initPos = createdPlayer.transform.position; createdPlayer.transform.SetParent(GameObject.Find("Players").transform); players.Add(createdPlayer.GetComponent <PlayerCharacter>()); } }
void Awake() { bh = GameObject.Find("BattleCanvas").GetComponent <battlehandler>(); }