// Use this for initialization void Start() { playerActions = player.GetComponent <basicActions>(); aiActions = ai.GetComponent <basicActions>(); playerCandy = player.GetComponent <candyCollection>(); aiCandy = ai.GetComponent <candyCollection>(); }
// Use this for initialization void Start() { actions = GetComponent <basicActions>(); routeFound = false; currentNode = start; route = new Queue <navNode>(); candy = 0; goingToScore = false; }