public static void DrawTilemap(abstract_tilemap tilemap)
 {
     if (!_instance)
     {
         return;
     }
     if (_instance._tilemap != null)
     {
         foreach (TileBehaviour tile in _instance._tilemap)
         {
             Destroy(tile.gameObject); // TODO
         }
     }
     _instance._tilemap = new TileBehaviour[tilemap.scale.x, tilemap.scale.y];
     for (int y = 0; y < tilemap.scale.y; y++)
     {
         for (int x = 0; x < tilemap.scale.x; x++)
         {
             base_tile     tile          = tilemap.data[y * tilemap.scale.x + x];
             Vector3       position      = tilemap.GetPosition(x, y, tile); // TODO
             TileBehaviour tileBehaviour = Instantiate(_instance.TilePrefab, position, Quaternion.identity, _instance.ParentTransform);
             tileBehaviour.DrawTile(tile);
             _instance._tilemap[x, y] = tileBehaviour;
         }
     }
 }
Пример #2
0
 public void DrawTile(base_tile tile)
 {
 }
 public virtual Vector3 GetPosition(int x, int y, base_tile tile)
 {
     throw new NotImplementedException("Implement me");
 }
Пример #4
0
 public override Vector3 GetPosition(int x, int y, base_tile tile)
 {
     return(new Vector3(x, tile.height * 2, y));
 }
Пример #5
0
 public override Vector3 GetPosition(int x, int y, base_tile tile)
 {
     throw new NotImplementedException("Release me");
 }