public void Register(base_chunk chunk)
 {
     if (_chunks.Contains(chunk))
     {
         return;
     }
     _chunks.Add(chunk);
 }
Пример #2
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.layer == game_variables.Instance.LayerPlayer)
     {
         // promote
         SetState(0);
     }
     else if (other.gameObject.layer == game_variables.Instance.LayerChunk)
     {
         base_chunk temp = other.GetComponent <base_chunk>();
         if (!_neighbours.Contains(temp))
         {
             _neighbours.Add(temp);
         }
     }
 }