Пример #1
0
 public override void takehit(int strength)
 {
     if (!dead)
     {
         health -= strength;
         if (health <= 0)
         {
             dead = true;
             gameObject.GetComponent <Renderer>().enabled = false;
         }
     }
     else
     {
         bad.takehit(strength * power);
     }
 }
Пример #2
0
 public override void takehit(int strength)
 {
     bad.takehit(strength * power);
 }