Пример #1
0
        /**在编辑器更改碰撞器Trigger时*/
        private void onEditColliderTrigger(object[] args)
        {
            Collider2D collider  = (Collider2D)args [0];
            bool       isTrigger = (bool)args [1];

            b2Fixture[] fixtures = _fixtureDict[collider];
            if (fixtures != null)
            {
                for (int i = 0; i < fixtures.Length; i++)
                {
                    b2Fixture fixture = fixtures[i];
                    fixture.SetSensor(isTrigger);
                }
                _body.SetAwake(true);
            }
        }