public void EatColor(avaliableColors colorToEat) { if (colorToEat == loadedTask.objectionItems[orbsEaten]) { fishItems[orbsEaten].GetComponentInChildren <Image>().sprite = filledFishSprite; orbsEaten++; } }
public void SetInk(avaliableColors newInk) { Color newColor = inkBox.colors[newInk]; ink = newInk; OrbColor = newColor; MeshRenderer meshRenderer = gameObject.GetComponent <MeshRenderer>(); meshRenderer.material.SetColor("_EmissionColor", newColor); }
//private void FixedUpdate() //{ // if(!fallenInLine){ // if (timeToFallInLine > 0) // { // timeToFallInLine -= Time.fixedDeltaTime; // }else if(frontFish != null) // { // GetComponent<HingeJoint>().connectedBody = frontFish.GetComponent<Rigidbody>(); // GetComponent<Collider>().enabled = true; // fallenInLine = true; // } // } //} public void SetInk(avaliableColors newInk) { inkBox = FindObjectOfType <InkBox>(); ink = newInk; Color newColor = inkBox.colors[newInk]; GetComponent <Light>().color = newColor; MeshRenderer[] emittingMeshes = GetComponentsInChildren <MeshRenderer>(); foreach (MeshRenderer mesh in emittingMeshes) { if (mesh.gameObject.CompareTag("Emitting")) { mesh.material.SetColor("_EmissionColor", newColor); } } }
public avaliableColors MixColors(avaliableColors colorA, avaliableColors colorB) { if (colorA == colorB) { return(colorA); } else { List <avaliableColors> colorsToMix = new List <avaliableColors>(); colorsToMix.Add(colorA); colorsToMix.Add(colorB); if (colorsToMix.Contains(avaliableColors.RED)) { colorsToMix.Remove(avaliableColors.RED); switch (colorsToMix[0]) { case avaliableColors.BLUE: return(avaliableColors.PURPLE); case avaliableColors.YELLOW: return(avaliableColors.ORANGE); default: return(avaliableColors.WHITE); } } if (colorsToMix.Contains(avaliableColors.BLUE)) { colorsToMix.Remove(avaliableColors.BLUE); switch (colorsToMix[0]) { case avaliableColors.YELLOW: return(avaliableColors.GREEN); default: return(avaliableColors.WHITE); } } else { return(avaliableColors.WHITE); } } }
private void BuildUpTask(Task task) { loadedTask = task; float width = emptyFishPrefab.GetComponentInChildren <RectTransform>().rect.width; int space = 35; float joinedWidth = width + space; int numberOfTasks = task.objectionItems.Count; float anchorLeft = -(numberOfTasks % 2 == 0 ? numberOfTasks / 2 * joinedWidth : numberOfTasks / 2 * joinedWidth - space / 2); for (int i = 0; i < numberOfTasks; i++) { GameObject fishItem = Instantiate(emptyFishPrefab, gameObject.transform); fishItems.Add(fishItem); fishItem.transform.Translate(new Vector3(anchorLeft + i * (joinedWidth), 0.0f, 0.0f)); avaliableColors color = task.objectionItems[i]; Color newColor = (inkBox.colors[color]); newColor.a = 0.60f; fishItem.GetComponentInChildren <Image>().color = newColor; } }
private void AddSubfish(avaliableColors fishColor) { GameObject newSubfish; if (closestSubfish != null) { newSubfish = Instantiate(subfishPrefab, closestSubfish.transform.position + transform.right * 0.5f, closestSubfish.transform.rotation); newSubfish.GetComponent <SubfishController>().SetNewFrontFish(closestSubfish); closestSubfish = newSubfish; } else { newSubfish = Instantiate(subfishPrefab, transform.position + transform.right * 1.1f, transform.rotation); newSubfish.GetComponent <SubfishController>().SetNewFrontFish(this.gameObject); closestSubfish = newSubfish; } subfishes.Add(newSubfish); UpdateSubfishes(); SubfishController newSubfishController = newSubfish.GetComponent <SubfishController>(); newSubfishController.SetInk(fishColor); }