// Use this for initialization void Start() { sceneScript = GameObject.Find("gameManager").GetComponent <SceneManagementScript>(); audioLib = GameObject.Find("audioLibrary").GetComponent <audioLibrary>(); myAudSource = gameObject.GetComponent <AudioSource>(); }
// Use this for initialization void Start() { finalPosition = new Vector3(transform.position.x, transform.position.y - yDistDown, transform.position.z); audioLib = GameObject.Find("audioLibrary").GetComponent <audioLibrary>(); myAudSource = gameObject.GetComponent <AudioSource>(); }
// Use this for initialization void Start() { player = GameObject.Find("Player").GetComponent <Transform>(); playerBody = GameObject.Find("PlayerBody").GetComponent <Transform>(); lookTarget = GameObject.Find("LookTarget").GetComponent <Transform>(); bigHitMesh = GameObject.Find("BigHit").GetComponent <MeshRenderer>(); smallHitMesh = GameObject.Find("SmallHit").GetComponent <MeshRenderer>(); playerRB = GameObject.Find("PlayerBody").GetComponent <Rigidbody>(); SwishObj = GameObject.Find("Swish"); swishTrail = GameObject.Find("Swish").GetComponent <TrailRenderer>(); swishPivot = GameObject.Find("SwishPivot").GetComponent <Transform>(); playerSwishPos = playerBody.transform.position; swishTrail.enabled = false; audioLib = GameObject.Find("audioLibrary").GetComponent <audioLibrary>(); canBigHit = false; canSmallHit = false; performSwish = false; swishRight = true; bigTimer = 0; smallTimer = 0; isControllerConnected = false; }
private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else if (instance != this) { Destroy(gameObject); } }
// Use this for initialization void Start() { aimPointer.SetActive(false); player = GameObject.Find("Player").GetComponent <Transform>(); playerBody = GameObject.Find("PlayerBody").GetComponent <Transform>(); bigHitMesh = GameObject.Find("BigHit").GetComponent <MeshRenderer>(); smallHitMesh = GameObject.Find("SmallHit").GetComponent <MeshRenderer>(); playerRB = GameObject.Find("PlayerBody").GetComponent <Rigidbody>(); SwishObj = GameObject.Find("Swish"); swishTrail = GameObject.Find("Swish").GetComponent <TrailRenderer>(); swishPivot = GameObject.Find("SwishPivot").GetComponent <Transform>(); AliceRenderer = GameObject.Find("node_id5").GetComponent <Renderer>(); playerSwishPos = playerBody.transform.position; swishTrail.enabled = false; audioLib = GameObject.Find("audioLibrary").GetComponent <audioLibrary>(); myAudSource = playerBody.GetComponent <AudioSource>(); sceneScript = GameObject.Find("gameManager").GetComponent <SceneManagementScript>(); GameObject tempHealthFinder = GameObject.Find("pHealthContainer"); for (int i = 0; i < HealthObj.Length; i++) { HealthObj[i] = tempHealthFinder.transform.GetChild(i).gameObject; } canBigHit = false; canSmallHit = false; performSwish = false; swishRight = true; bigTimer = 0; smallTimer = 0; isControllerConnected = false; isInvulnerable = false; }