Пример #1
0
    public void hideAlert(atkTag tag)
    {
        switch (tag)
        {
        case atkTag.FOOT:
            footAtk.alertArea.SetActive(false);
            break;

        case atkTag.JUMP:
            jumpAtk.alertArea.SetActive(false);
            break;
        }
    }
Пример #2
0
    public void showAlert(atkTag tag)
    {
        switch (tag)
        {
        case atkTag.FOOT:
            footAtk.alertArea.SetActive(true);
            break;

        case atkTag.JUMP:
            jumpAtk.alertArea.SetActive(true);
            break;
        }
    }
Пример #3
0
    public void hideAtk(atkTag tag)
    {
        switch (tag)
        {
        case atkTag.FOOT:
            footAtk.hitbox.deActiveHitbox();
            break;

        case atkTag.JUMP:
            jumpAtk.hitbox.deActiveHitbox();

            break;
        }
    }
Пример #4
0
    public void activeAtk(atkTag tag)
    {
        switch (tag)
        {
        case atkTag.FOOT:
            footAtk.particle.Play();
            footAtk.hitbox.activeHitbox();
            break;

        case atkTag.JUMP:
            jumpAtk.particle.Play();
            jumpAtk.hitbox.activeHitbox();
            break;
        }
    }