Пример #1
0
    // Use this for initialization
    void Start()
    {
        StartCoroutine(GameLoop());

        aC         = FindObjectOfType <arrowControl>();
        endManager = FindObjectOfType <EndOfLevel>();
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     aC = FindObjectOfType <arrowControl> ();
 }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     m_Body          = GetComponent <Rigidbody2D>();
     m_Body.velocity = velocityInit;
     aC = FindObjectOfType <arrowControl> ();
 }