// Use this for initialization void Start() { StartCoroutine(GameLoop()); aC = FindObjectOfType <arrowControl>(); endManager = FindObjectOfType <EndOfLevel>(); }
// Use this for initialization void Start() { aC = FindObjectOfType <arrowControl> (); }
// Use this for initialization void Start() { m_Body = GetComponent <Rigidbody2D>(); m_Body.velocity = velocityInit; aC = FindObjectOfType <arrowControl> (); }