Пример #1
0
 public void setColliders(animationsWondie animation)
 {
     if (animation == animationsWondie.clear)
     {
         clearColliders();
     }
     else
     {
         checkHitCondition(animation);
         if (prevAnimation != animation)
         {
             frameCounter  = 0;
             prevAnimation = animation;
         }
         if (frameCounter < colliders [(int)animation].Length)
         {
             boxes = colliders [(int)animation] [frameCounter];
         }
         else
         {
             Debug.Log("mismatched hitbox: " + animation);
         }
         if (boxes != null)
         {
             enableColliders(boxes, true);
         }
         if (prevBoxes != null)
         {
             enableColliders(prevBoxes, false);
         }
         prevBoxes = boxes;
         frameCounter++;
     }
 }
Пример #2
0
 public void clearColliders()
 {
     if (prevBoxes != null)
     {
         enableColliders(prevBoxes, false);
     }
     frameCounter  = 0;
     prevAnimation = animationsWondie.clear;
     boxes         = null;
 }
Пример #3
0
 void checkHitCondition(animationsWondie animation)
 {
     if (animation == animationsWondie.heavy02ChargeFingerShot ||
         animation == animationsWondie.heavy02FingerShot ||
         animation == animationsWondie.heavy02FSHit ||
         animation == animationsWondie.heavy02FSMiss ||
         animation == animationsWondie.heavy02HitFinish ||
         animation == animationsWondie.heavy02HitTransition)
     {
         timeMaintaining = 0f;
     }
     else
     {
         timeMaintaining = 0.1f;
     }
 }